The sprites that are highlighted are the ones in use.So regarding Balrog's sprites, I need help in sorting out which sprites he uses during the second (Hover) and third (Missile) battles with him. I intend to use the Hover and Missile for the second phase of the Diamond Dog battle.
Thank you for your help, Serri. I'll also be keeping copies of these images for future reference.The sprites that are highlighted are the ones in use.
Balrog 2 (Hover):
Balrog 3 (Missile):
Yes, but only through NpcSym or any of the bitmaps in the data folder (barring Face.bmp), and you'll need ASM to assign framerects to the much larger sheet.I have a quick question: can I make entity sprite sets as big as I please or that just isn't possible in normal conditions?
Without ASM (or C, if you're using CSE2), you can't. In fact, the jumping sprites are the same as the walking sprites, lol.how would I go about making a different sprite for falling instead of jumping?
I'll try that out, however experience taught me that I shouldn't trust Cave Editor, so I'm going to sneakily copy the mod folder.there is a standalone TSC editor based on the one used on CE.
It only opens the tsc files.I'll try that out, however experience taught me that I shouldn't trust Cave Editor, so I'm going to sneakily copy the mod folder.
I noticed, that's why I made a copy of the entire folder.It only opens the tsc files.
Cave Editor is only known to give the executable some issues. Everything in the data folder is fine, however.I noticed, that's why I made a copy of the entire folder.
Ah, OK. Thank you for the replies, Serri.Cave Editor is only known to give the executable some issues. Everything in the data folder is fine, however.