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Quick Modding/Hacking Answers Thread

Aug 11, 2021 at 4:57 PM
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What? The <MIM Command isn't working, my sprite is just invisible, even after I added a fourth row.
 
Aug 11, 2021 at 5:26 PM
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What? The <MIM Command isn't working, my sprite is just invisible, even after I added a fourth row.
Please read my post.
Really wish I have the energy to finish patching the <BUY issue. I should probably make a <MIM patch for the old one Noxid did tho, since <MIM is technically in the parser, but the code for it isn't included.

EDIT: Actually, why do you even need the <MIM command? Either TSC+ xml has <VAR, and <VAR0006:XXXX serves as an alternative to <MIM anyway. Should you want to have it affect the Quote NPCs, just drop this in the hex patcher.
Code:
0x43d003
0f b7 0d 9c e0 49 00 c1 e1 05 90 8b 55 08 8b 42
58 01 c8 90 8b 55 08 89 42 58 8b 55 08 8b 42 60
01 c8 90

0x43d291
0f b7 15 9c e0 49 00 c1 e2 05 90 8b 45 08 8b 48
58 01 d1 90 8b 45 08 89 48 58 8b 45 08 8b 48 60
01 d1 90

0x445d57
0f b7 0d 9c e0 49 00 c1 e1 05 90 8b 55 08 8b 42
58 01 c8 90 8b 55 08 89 42 58 8b 55 08 8b 42 60
01 c8 90
 
Aug 11, 2021 at 5:35 PM
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0x43d003 0f b7 0d 9c e0 49 00 c1 e1 05 90 8b 55 08 8b 42 58 01 c8 90 8b 55 08 89 42 58 8b 55 08 8b 42 60 01 c8 90 0x43d291 0f b7 15 9c e0 49 00 c1 e2 05 90 8b 45 08 8b 48 58 01 d1 90 8b 45 08 89 48 58 8b 45 08 8b 48 60 01 d1 90 0x445d57 0f b7 0d 9c e0 49 00 c1 e1 05 90 8b 55 08 8b 42 58 01 c8 90 8b 55 08 89 42 58 8b 55 08 8b 42 60 01 c8 90
Then what? Do I even need to use the <MIM Command like, What do I do exactly to get it working?

@Serri Honestly, I don't know what to do now. Do I really just use a <VAR command?

How do I make a hack.
And where is version 5.0.0
 
Last edited:
Aug 11, 2021 at 7:33 PM
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Then what? Do I even need to use the <MIM Command like, What do I do exactly to get it working?
Yes. You need to use the <MIM command at the script its supposed to change the player's sprite to activate the custom player spritesheet

I haven't used <MIM in a while but I think if you have 3rd custom Quote sprite below the mimiga mask you'd use <MIM0002 to switch to it, as <MIM0000 should be the top/default sprite, correct me if I'm wrong by the way
 
Aug 11, 2021 at 9:56 PM
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Yes. You need to use the <MIM command at the script its supposed to change the player's sprite to activate the custom player spritesheet

I haven't used <MIM in a while but I think if you have 3rd custom Quote sprite below the mimiga mask you'd use <MIM0002 to switch to it, as <MIM0000 should be the top/default sprite, correct me if I'm wrong by the way
When I type numbers after <MIM, The Numbers are gray. EDIT: OH WAIT NVM IT WORKS TYSM
 
Oct 26, 2021 at 11:45 PM
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How do I change the size of a map in Booster's Lab?
 
Oct 26, 2021 at 11:53 PM
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Oct 26, 2021 at 11:53 PM
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tile mode > right click > resize map
 
Nov 6, 2021 at 2:34 PM
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Can I get verified in the CSMC?
 
Nov 6, 2021 at 3:42 PM
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What exactly do you mean by "verified" in the CSMC? We don't give you a blue checkmark by your name once you've reached a certain quota of contribution to the community or something like that, you just build a reputation through your actions.
 
Nov 6, 2021 at 7:49 PM
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Tried opening Booster's Lab (v0.5.0.0) but got this message instead.
"Could not find the main class. Program will exit."

Version 0.4.5.0 runs just fine, though.

So question is, is there a way to get BL v0.5.0.0 to work?

(If this has already been answered elsewhere, sorry; my mobile device doesn't like the search function so I can't use that. :-/ )
 
Nov 6, 2021 at 7:58 PM
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Not sure what your problem is, but I would suggest making sure your Java is up to date. I'm running Windows 10 64-bit, and BL v0.5.0.0 seems to work fine for me.
 
Nov 6, 2021 at 8:24 PM
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Can I get verified in the CSMC?
If you're not able to access the text channels in the CSMC, too bad cause you have to get verified to access them. usually takes up to 24 hours.
 
Nov 6, 2021 at 8:34 PM
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If you're not able to access the text channels in the CSMC, too bad cause you have to get verified to access them. usually takes up to 24 hours.
Don't you just have to put the name of the blond robot in Cave Story and then wait until you get verified.
 
Nov 6, 2021 at 8:43 PM
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Oh hang on, are you talking about the Cave Story Tribute Site Forums Discord Server? You were already on there, Brite. But then Tpcool booted you, because you were kind of spamming:
SpamtonBrite.png
 
Nov 6, 2021 at 10:10 PM
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Nov 6, 2021 at 11:10 PM
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aren't you banned from there or was that an old account
Exactly what I said.
Code:
(CSTSF)brite == (CSMC)spamton

Ironically appropriate, actually, to name yourself spamton and then post a bunch of silly messages in the server.
 
Nov 7, 2021 at 12:12 AM
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Error Type: User Error
Problem: User joined CSMC server with two brand new accounts, spammed/excessively-pinged in the welcome channel, and then had the two accounts argue with each other.
Solution: None. Verification/Filtration works as intended.
 
Nov 19, 2021 at 11:57 AM
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Seeing as I'm currently unable to update Java, I'll stick to Cave Editor (though only where necessary) and Booster's Lab 0.4.5.0; I do, however, have questions.

Firstly, how many maps can CS mods have (if they weren't Cave Editor'd)?
Secondly, I got an "error copying files" error when duplicating a map in BL. Should this worry me? Or is it something easily dealt with?
Thirdly, what are the size limits for maps? (I think 21x16 is the minimum, but not sure on the maximum...)
 
Nov 19, 2021 at 2:59 PM
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I believe the map limit for Cave Story is 128. Although if you can help it, I'd suggest replacing existing maps instead of adding new ones.
That's weird, the duplicate map feature in BL seems to work okay for me. Might be a problem with version 0.4.5.0, but obviously that can't be helped much in your case.
I'm not aware of any specific limit on the size of maps, but I do know that the game will let you make maps that are pretty darn big. Generally, one design practice we try to discourage is to make your maps too enormous. Even in the case of mods that did this gracefully, like Jenka's Nightmare and CS Redesign, it can make the mod hard to navigate. Also, not sure if this matters, but if your map exceeds certain dimensions (don't know the dimensions off the top of my head), then the map system won't work on that map.
 
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