Hell no. No way I'm going back to that resolution. There must be some setting that fixes that.change it back
Hasn't stopped Noxid and GIR, King Story and WTF Story were made BEFORE Booster's Lab was ever developed. I'll need to go and see if the CE they used was modified, or if they just placed 16x16 tiles relative to the actual tiles that were used in the tilesets, because that still works if you're still not too sure for yourself.I should also mention that I'm using Clownacy's mod loader for the double resolution, which I'm pretty sure was designed to work with Booster's Lab.
HyMyNameIsMatt said:By the way, the 2x resolution hack is otherwise working great. the game still feels the same and the new version of Cave editor is working fine too.
It works wonderfully, thank you.Here I come to save the daaaaaaaaaaaaaaay!
.pxa = PiXel Attributes..pxa - (???) Tells the game what kind tiles the tilesets are supposed to be. There is one per tileset, not one per map.
Mimiga Mask Glitch? Wazzat?how do you use the Mimiga Mask glitch and how does it work?
Nono, it's a custom TSC command made by Lace, and Zarro just plugged it in his mod. You can easily install it through either the optimized <END hack, or through TSC+. Welcome to the wonderful world of assembly.wait thats a command? like a vanilla command? WHAT?!