I'm not one for alliteration, but I couldn't resist that title.
Anyway, I'm dedicating this thread to mods that I've made that I want to share, but I feel are too small to get their own individual threads.
All of them are hosted on Doukutsu Club, but the search engines don't seem to like that...
Hey, remember that unremarkable mod I made in a few days for Modfest 2017? Well it's been over 3 years and I finally *finished it!
*Finished it with the same scope it originally had, so it's still that one big map for 80% of the mod.
You hunger for a California Roll, but the Super Sushi Shack...
So for my first mod I'm making a simple one where you get the Blade and only the Blade for the entire game (yes, it'll be op in the beginning, but isn't curbstomping fun when you're on the giving end? Just kidding I plan on changing the earlier levels to be harder (if I decide I do want to take...
You can mod Guxt now.
Source / Download / Docs
Edit by DT: Keep all game editing discussion in this thread
Put mods and such here
There's also now a how to use intro guide
thanks
I'm trying to change the animation when the character dies, and replace the "exploding into smoke" with something else (like King Strife and Sacrifice)
There is any way to do this without ASM? Or there is any way to spawn an entity where the player died with the death script?
This is the third thread about cave story deluxe 2.0. but this time it's different, No more cringe and no rick rolls.
I don't own NOTHING in any Shape, kind or form, The things inside this bundle goes to their respective owners. (and please read README.txts)
honorable mentions: PIXEL, SkyeWelse...
I'm a bit out of touch with the modding communities so I can't confirm but as far as I know this is a little useful quirk that isn't too well known, and I felt like it might as well be documented in a post like this.
Basically this is gonna be a post on the behavior of tilesets regarding the use...
I beat Hell and the Wind Fortress, and I`m looking for something new, but I have no idea how to make mods work in Cave Story. I don`t see a "mods" folder, but I have a "data" folder generated by the mod I downloaded and a "profile.dat" that I can`t open.
I searched the internet for DSIWare and I found the cave story version in a .nds file.
So I used NSMBE V 5.2 to take a look inside and I found this
And as you can see it looks just like the data folder in the pc version of Cave Story!
Essentially, I just wanted to know if it was possible to slow down the 'Life Capsule' animation. Another question I had was if there was a way to change the "Studio Pixel Presents..." text at the beginning of the game. Please only respond with answers, as I really want to get the answers so that...
This has been out on the CSMC for a bit now, but I figured the forums would probably like a link.
CMPGenerator is a modding tool that aims to make the process of creating large CMP/SMP TSC commands easy.
It's 99% feature complete right now, with the last 1% being a few extra options/quality of...
i looked at the beta picture of cave story and I tried to remake the heart bar.After i failed,I ask myself if we can change the hud weapons reinstore money and all that good stuff.Maybe with the original program that pixel use but that would be a lot search so I dunno,idea ?
I got a glitches with my mod in a room,Everytime the player enter the room,it's just loop the fades effect and go in every room
I tried the <END command but still there and so I change the Event of the door so it's wrong but it change do the same thing but with this room
After I spent about 3-4 months on it, it is finally done. No demos or anything like that, this is the full mod you've all been dreading waiting for!
You play as the gunsmith, on his journey to create the polar star. You meet several new companions, and make several new enemies. Travel through...
I just ported a Cave Story Mod, #4 by VB, to the Nintendo 3DS using NXEngine. Sure, it may require loading from a save and has other issues but it runs on 3DS!
Oh boy another modcon
:mahin: VB'S HALLOWEEN MINI-MODCON :debug:
nice.
This is new. I'm not sure if it'll work or not. Well, I'm making a modding contest. A mini modding contest. Here's the info!
Alrighty. Get modding! :pignon2:
I've been rewriting Cave Story with Unity3D, and I've run into a slight dilemma parsing TSC files. "<CMU" cues music to play, but some songs loop and others don't. Is there a way to tell the difference? Is it contextual (ie. if you just received an item, it's not looped), or are individual songs...
Hey, so I've always been telling myself that after I'm done with modding I'll post these, but since:
1. I don't know when that will be.
2. I have a habit of randomly disconnecting from this place, never intending to come back.
3. It ain't doing any favors and is kinda selfish I guess?
4. The...
Is it possible to change weapon properties such as rate of fire or spread? I want to make the machine gun slower, but also make it use the level 1 Polar Star projectiles.
I wonder... There are so many different ports of Cave Story that I think, by now, somebody has to have thought of an Xbox 360 port. Meh. Idunno. I'm no coding expert and I know full well that I couldn't port anything over if I tried.
You guys are smart. Look into usb loading for the Xbox 360...
I'd like to request an .ORG rendition of Cruel Angel's Thesis from Neon Genisis Evangellion for use in my Cave Story LBE hack. Yes, that's still a thing.
I decided to include Gendo Ikari as a joke character.
Also, if anyone has seen AMV Hell 2, they'll know what "Gendowned" is.
I'd like to...