Jun 8, 2020 at 5:16 PM
Join Date: May 29, 2020
Location: 18th century Vienna
Posts: 17
Pronouns: she/her
oh, I see! What else can they do?
0x0001 Solid (bouncy sides)
0x0002 Not Affected By Tile44
0x0004 Invulnerable
0x0008 Ignore Solid
0x0010 Bouncy Top
0x0020 Shootable
0x0040 Solid (hard sides)
0x0080 Rear and top no damage
0x0100 Run event on contact
0x0200 Run event on death
0x0400 (Unused)
0x0800 Appear once flagID set
0x1000 Spawn with alt direction
0x2000 Interactable
0x4000 No Appear if flagID set
0x8000 Show Damage #
Ahah, here's the problem. You using GIMP!The characteristic these two share is that I edited them with GIMP
ah ;-; that's a pity, I love GIMP.Ahah, here's the problem. You using GIMP!You know what they say, all toasters toast toast!
I'd suggest any other image editing software, GIMP is always the source to "my Cave Story bitmaps are broken!". Paint.NET, FireAlpaca, or Aseprite are often recommended.
There's a guide for that in Booster's Lab.How you edit the credits?
I will try another time, make the Booster's Lab work.There's a guide for that in Booster's Lab.
Probably not. Especially when the computer entity doesn't have an animation table of it's own. You'll have to write one in with ASM.So regarding Entity #20 (Computer), it has 3 different sprites that I redesigned for the Mechanto Gate in Gun v2. So considering that Entity #20 has 3 different sprites, can you switch between them with ANP?
If that's the case, then I'm under the mistaken assumption that the computer sprite is animated considering it has 3 sprites. So what are the three sprites actually used for?Probably not. Especially when the computer entity doesn't have an animation table of it's own. You'll have to write one in with ASM.
Well damn, it was a worth a shot at least. Thanks for you help anyway, Serri.Looking into the assembly, the sprites are all looped depending on direction. One just happens to be in a one frame animation and one happens to be in a two frame animation. However, neither are dependent on <ANP, nor is there code like JMP DWORD [E_X*4+4XXXXX] in the NPC. There isn't even an animation table at the end, the code just jumps straight to NPC 021.