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Quick Modding/Hacking Answers Thread

Mar 14, 2021 at 2:41 PM
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How do I get Boosters lab running on a Win Xp setup I'm thinking about switching to it.
The only thing I know about setting it up is that it requires Java but I don't know what version it needs.
 
Mar 14, 2021 at 4:48 PM
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Booster's Lab was originally developed when Java 7 was the current version, although I think Noxid may have made a couple of releases after Java 8 was first launched in March 2014 (the last Java release that officially supported Windows XP). I don't know whether or not Noxid ever made any changes to BL after the release of Java 8 that would make it depend on Java 8 or any updates made since the abandon of Windows XP, so I'd recommend a bit of trial-and-error until you find out what works.

If you currently have Java 7 installed, you can first see if that will allow you to open up the .jar and run it and use it normally. If not, you can try installing Java 8. Just know that it was only the first release of Java 8 that officially supports Windows XP. Subsequent updates to Java 8 might cause applications to behave weird on Win XP, but it might also be fine. If there was some Java 8 update that broke Windows XP, then you might have to scavenge the internet for the original Java 8 release, since Oracle doesn't publicly host a comprehensive archive of older versions of Java.
 
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Mar 14, 2021 at 9:55 PM
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Ok thanks I will try Java 7 and 8
 
Mar 28, 2021 at 8:14 PM
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How do you change the player sprite to the laying down sprite?
 
Mar 28, 2021 at 8:38 PM
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How do you change the player sprite to the laying down sprite?
It technically isn't the player object that switches to a sprite of lying down, but instead, in these cutscenes, it knows roughly where the player will be, and so has an invisible entity ready in that position, and then when the time comes in the cutscene, it uses the "<HMC" (hide my character) command, and then changes that invisible entity into an NPC of type Quote, and then animates it to lie down. Open up room 060, "Teleporter" in CE or BL. Notice that right on top of the teleporter, there's another NPC with event #260, which is currently an empty entity. In the cutscene when the Droll jumps on top of Quote, here's the code that executes:
Code:
<CNP0260:0150:0000<HMC
<ANP0260:0010:0000
That <CNP command changes the NPC to be Quote, then the <HMC hides the player object, and then the <ANP command is the command you're looking for, that's the one that makes Quote lie down on the ground. It makes Quote do animation 10, which is lying on the ground.

Something similar is done in the cutscene for Balrog pouncing on you in the Sand Zone, although that one is a little bit more elaborate.
 
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Apr 5, 2021 at 10:47 PM
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how do you change max amount of bullets on screen for any weapon?

is there an easy way to do it in boosters lab
 
Apr 6, 2021 at 1:33 AM
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is there an easy way to do it in boosters lab
Afaik, yes and no. There is one hack, but it's very limited, and it's aimed at more specific weapons and bullets spawned by entities.
p375451-0-798alq.png
 
Apr 6, 2021 at 9:30 AM
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Afaik, yes and no. There is one hack, but it's very limited, and it's aimed at more specific weapons and bullets spawned by entities.

Unless I'm somehow mistaken im pretty sure the weapon specific hacks have max on-screen properties?
p375452-0-snnxmh2.png
 
Apr 6, 2021 at 4:15 PM
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How do I change the game's icon to a custom one, I've been trying different ways to do it and they won't work.
 
Apr 6, 2021 at 5:47 PM
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Unless I'm somehow mistaken im pretty sure the weapon specific hacks have max on-screen properties?
p375452-0-snnxmh2.png
i dont see any custom/vanilla editting folder or properties/sfx for these bullets

Edit: just got a new version of boosters lab and these options now show
 
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Apr 6, 2021 at 6:27 PM
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Unless I'm somehow mistaken im pretty sure the weapon specific hacks have max on-screen properties?
p375452-0-snnxmh2.png
How did i miss that? I looked in those subfolders, too! :balrog:
 
Apr 6, 2021 at 6:54 PM
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How do I change the game's icon to a custom one, I've been trying different ways to do it and they won't work.
Convert a .png to a .ico (you can do this online) and then use a program called "Resource Hacker".
 
Apr 7, 2021 at 12:43 AM
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Ok I Have made the .ico and it worked, thanks.
 
Apr 7, 2021 at 5:57 PM
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am i able to have over 100 maps

i thought i read somewhere that that breaks the game but idk if that was ever true
 
Apr 7, 2021 at 7:12 PM
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am i able to have over 100 maps

i thought i read somewhere that that breaks the game but idk if that was ever true
You are. Just don't use Cave Editor.
 
Apr 11, 2021 at 11:02 PM
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I'm trying to have a door that leads to a map but when the event occurs, it gives me this error:
1618178491829.png
Here's the code in the event:
<PRI<CNP0100:0000:0000<SOU0011<FAO0001<TRA0011:0094:0027:0056
 
Apr 12, 2021 at 2:46 AM
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I'm guessing that the error lies in your <TRA command. I actually tried running your script segment, and it worked okay for me. My guess is that somehow event #94 that gets executed when you transition to map #11 either doesn't exist, or has some error with it. Either that, or in that event or code that gets executed, it's trying to load some image that's corrupted or run some command that's corrupted. Maybe it would help if you share with us your script from room #11 in your mod, especially event #94.
 
Apr 12, 2021 at 2:50 AM
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I'm guessing that the error lies in your <TRA command. I actually tried running your script segment, and it worked okay for me. My guess is that somehow event #94 that gets executed when you transition to map #11 either doesn't exist, or has some error with it. Either that, or in that event or code that gets executed, it's trying to load some image that's corrupted or run some command that's corrupted. Maybe it would help if you share with us your script from room #11 in your mod, especially event #94.
I fixed the problem, apparently the tileset I was using was corrupted, so I resaved the file and it fixed it.
 
Apr 12, 2021 at 5:13 AM
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In case you come across similar messages, I recommend using the Errors hack in the Hackinator, it helps translate the error messages to English. Disregard this if it was already suggested, however.
p375479-0-647rrx.png
 
Apr 14, 2021 at 10:22 PM
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How exactly do you get the Curly AI to follow you around like in the Labyrinth?
 
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