As far as I remember, they're the same NPC, so you could only edit their health together using npc.tbl.
It would be quite simple to make an assembly edit to have the NPC set its own health when it's small...
...
Okay, it actually already sets its own health, so you couldn't edit that with npc.tbl anyway.
Here's a patch you can apply with BL's hex patcher to make the smaller blocks deal only 5 damage.
Code:
0x45DFBC
8B 75 08 39 46 0C 7E 04 FE 0E C9 C3 90 90 90 90
90 90 90 8B 75 08 A1 58 E6 49 00 3B 46 0C 7E 17
83 C6 40 83 7E 0C 00 74 06 C6 46 64 05 EB 06 C6
46 64 0A 90 EB 07 C6 86 A4 00 00 00 00
If you have a debugger, you can easily change how much damage either size of the block does as well. Here are some addresses...
0045DFE5 - Damage for small blocks.
0045DFEB - Damage for big blocks.
(remember that these numbers are in hexadecimal, thus 0xA == 10)
Or, you can just find "05" and "0A" in the patch and change them to the number you want, that'll also work...
That's right, after every <NOD using a <TUR the text-box will print text from the top left. After every <NOD you will need to put in the appropriate amount of line-breaks/spaces to put the text back where it belongs. You'll have to have a separate event with text that accounts for this, otherwise it'll mess up the normal text. Also, sometimes the game counts one space as two spaces... or 0 spaces. It's finicky -- just make sure you proof read your text is all.
I don't understand what that means. Float trough a water current forever? Do you mean to infinitely move the PC in one direction? Or do you mean make it look like you're constantly moving right like in the Iron Head boss-fight?