The basic command is that:
Code:
<PRI<FAO0004<TRA[Room code]:[Fade in event]:[X coordinate]:[Y coordinate] ← For a normal exit
<PRI<CNP0100:0000:0000<SOU0011<FAO0004<TRA[Room code]:[Fade in event]:[X coordinate]:[Y coordinate] ← For a door exit
On the other room, the code have to be this:
Code:
#0090
<MNA<CMU[Room Music]<FAI0000<END
#0091
<MNA<CMU[Room Music]<FAI0001<END
#0092
<MNA<CMU[Room Music]<FAI0002<END
#0093
<MNA<CMU[Room Music]<FAI0003<END
#0094
<MNA<CMU[Room Music]<FAI0004<END
Or any other event if want to make a cutscene like this:
Code:
#0095
<KEY<MNA<CMU0002
<ANP0500:0001:0000<FAI0004
<CNP0301:0112:0002<WAI0100
<ANP0500:0000:0000
<MYD0002<SMC<DNP0301<END ← Teleporter cutscene
In this case you have to put the respective events, or nothing appears in the screen.
Here is an example:
Code:
#0100
<PRI<CNP0100:0000:0000<SOU0011<FAO0001<TRA0012:0091:0037:0011 ← Start Point exit.
#0091
<MNA<CMU0008<FAI0001<END ← First Cave fade in event.