Oct 22, 2019 at 4:24 PM
Join Date: Jun 27, 2013
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Give them all "Run Event After Death" entity flags and in their events, use flagchecks if the bosses before them are dead or not.
If you wish to add more bosses, it's more or less the same logic. Just make sure though, for the "Disappear after flag is jumped" entity flag, that they're given separate flags that do not interfere with the ones in the script.
EDIT: Thinking of it now, you may need to also include a <CNP for the next sequential boss so their health can be replenished before their health bar goes up.
Code:
If let's say there are 3 bosses:
#0100 (Boss 1)
<death event> <FL+0100<END
#0110 (Boss 2)
<FLJ0100:0111
<CNP(change it to the entity it was if this dies so it can "regain health") <END
#0111 (Still Boss 2)
<death event> <FL+0101<END
(Same event as Event 100)
#0120
<FLJ0101:0121
<CNP(change it to the entity it was if this dies so it can "regain health") <END
(Same as Event 120, but with a different flag that needs checking)
#0121
<death event> <END
(Same as Events 100 and 111, but it's the definite end)
EDIT: Thinking of it now, you may need to also include a <CNP for the next sequential boss so their health can be replenished before their health bar goes up.
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