Feb 21, 2020 at 5:00 AM
Join Date: Jul 6, 2019
Location: United States
Posts: 214
yesYou did assign an event to it, right?
noAnd if it's supposed to move up and down, did you set it to "Spawn on Alt Direction"?
yesYou did assign an event to it, right?
noAnd if it's supposed to move up and down, did you set it to "Spawn on Alt Direction"?
nope, and it works now, thank you!Actually, another question that I should've asked earlier, is there a TSC event already running before you run across it?
Edit: you may need to show me the entity flags and the script for it.
When applied, the hack is written over the code used for the Undead Core in the game's assembly, rendering the boss unusable. So you'd have to choose wisely if that's what you really want or not.Question 1: what does it mean by "Undead Core Space"
You can replace the songs through Resource Hacker just like with regular Cave Story. Just make sure their internal filenames are the same.So does anybody know how to edit Organya View? (I ask because I wanted a proper Sound Test option for my mod and Organya View was the next best thing.) I'm hoping that I can change the music tracks to the ones in the mod instead of the default ones.
It only works with Org, unfortunately. There are options for OGG files though (putting them in a public playlist on youtube, making a mixtape, creating a zip folder containing the songs in high quality).Will it work with OGG files or is Organya View unable to play OGG files?
I'd advise against using OrgAdder because v1.1 (its latest version) has a bug where it doesn't change the RAM address in <CMU and <RMU to read off for the new pointer table and music filenames. You can technically fix it manually, if you know what you're doing with ASM. Only setback is you would have to repeat this process every time you use OrgAdder. If you wish to use more than 44 orgs in Cave Story, this guide is your best friend!Wasn't there a program called orgadder that did the exact same thing but was easier to use?
Well that's a shame. I guess I'll have to resort to the zip folder then. Hopefully somebody will update ORG Viewer so that it works with OGG files in future.It only works with Org, unfortunately. There are options for OGG files though (putting them in a public playlist on youtube, making a mixtape, creating a zip folder containing the songs in high quality).
Yeah it's using a universal credits entity that just displays the graphics from other NPC's. You might have to run the credits to see where curly is positioned (or skim a video online), then go into your editor and find which null entity is in that position, then here in the TSC you would edit the CNP of the entity to Quote (which I believe is 150) and give it a normal direction. The other way is to edit Curly's graphics to use Quote sprites in NpcRegu but I doubt you want that.I'm trying to change who shows up in the credits at the end, and when going through the script...
View attachment 6445
and the only thing it changes is it's direction, some are character names, some are blank, how would I change it from Curly appearing to Quote appearing
Maybe we should just post a more available image (one that someone should probably bug Enlight about including in the bitmaps folder for the Hackinator).