Balfrog has an entity set? That's news to me. Considering I've only just learnt about it, no I don't have it set to Interactable.do you have the entity set as interactable?
I've tried but the issue still persists, thanks for trying though. I think the problem might be in the entity set, so if somebody could tell where Balfrog's entity set (so I can edit it), I'd appreciate it.maybe this doesn't matter, but put the <BOAXXXX like this: <BOA0010<BOA0100<BSL0000
Balfrog isn't exactly an entity... Like all Special Bosses, all attributes to him are hardcoded in the assembly. His address is at 0x479030.I've tried but the issue still persists, thanks for trying though. I think the problem might be in the entity set, so if somebody could tell where Balfrog's entity set (so I can edit it), I'd appreciate it.
Balfrog isn't exactly an entity... Like all Special Bosses, all attributes to him are hardcoded in the assembly. His address is at 0x479030.
So it turns out that Balfrog itself doesn't have an entity set, yet there's an entity set associated with this boss... Do I have this correct? Because if there is an entity set, I need to find it and make it interactable so I can finally make Balfrog damagable.do you have the entity set as interactable?
As I've said, Balfrog works normally except that none of my attacks damage it. I even demonstrated this problem with this GIF:It wouldn't make much sense to change the asm just to unset interactible if the boss works properly in vanilla.
I also don't really know much about the special bosses (what a surprise) but if youre changing a regular entity into the boss then make sure that entity is not interactible.
Balfrog has an entity set? That's news to me. Considering I've only just learnt about it, no I don't have it set to Interactable.
...i meant 'do you have the entity set AS interactable', apologies for poor wording
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just mentioned it because i had a similar issue where a boss suddenly wasn't taking damage and i realised it was because i'd set it to interactable, planning to have the player able to talk to it after the fight was over. however, i haven't had to use a special map boss yet, so i don't know anything about them, so this might not be your issue
Aren't those numbers just for the entity numbers ?maybe this doesn't matter, but put the <BOAXXXX like this: <BOA0010<BOA0100<BSL0000
I actually did that myself and was able to do all of that, but he still didn't come alive, I tried going through the the labyrinth for some FL+ that might work but nothing happened, is that normal? If so I just need to know what flag or whatever it is (yes, I tried saying "open salami" dont ask me), but the widescreen thing was a good tip, thanks.1. Go to MapData for the room you're working on and set the Special Boss to Monster X, and use NpcX.bmp for the NPC Set 2 option.
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2. You don't have to do anything else, other than look at the scripts on how to start the boss battle with him, Monster X isn't affected by gravity, so he can come from out of nowhere if you have a smaller map. If you want the battle to be more immediate with his presence being there right away, make a room that is at least 180 tiles wide.
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3. Monster X generally spawns in this area, as marked through this modified Labyrinth map (it's 180 tiles wide), so go nuts if you wanna make the room feel visually smaller than it really is. If you're daring, you can even place an <FON on a null entity and have the room only focus on the area (this is probably more recommended if you're working on a widescreen mod, now that I think of it, oops). Just don't forget to do <FOM0016 once either the battle is over or you <TRA to another room.
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I... am not actually too sure. I did suggest looking at the original TSC events for the boss.I actually did that myself and was able to do all of that, but he still didn't come alive, I tried going through the the labyrinth for some FL+ that might work but nothing happened, is that normal? If so I just need to know what flag or whatever it is (yes, I tried saying "open salami" dont ask me), but the widescreen thing was a good tip, thanks.
#0300
#0301
<DNP0301<BOA0001<FL-0680<END
#0302
<DNP0302<CMU0007<BOA0010<CNP0300:0013:0000<BSL0000<END