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Quick Modding/Hacking Answers Thread

Nov 23, 2019 at 10:43 AM
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Can you show us the TSC scripts you modified, as well as the settings for the Intro_Cutscene hack in the Hackinator?
p371705-0-3b24xlx.png

So this is the script for the intro cutscene. I've haven't touched this because it's not my main priority at the moment.
p371705-1-xvjiuld.png

This is the code for the Hub level, which I also put into the other 3 levels. This replaced the original code which ended up deleted.

No, I don't have the Intro Cutscene hack in the Hackinator (is it part of Booster's Lab?). Would installing it solve the problem?
 
Nov 23, 2019 at 2:13 PM
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It's part of Booster's Lab v510, but if you're using v500, you can just import the "hacks" folder from the newer directory. (v510 is unstable compared to v500, so stealing its hacks folder is the next best thing to do)

PS - please fix those 3 digit event numbers to 4 digits. #200 does not mean the same as #0200 in TSC.
 
Nov 23, 2019 at 2:55 PM
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It's part of Booster's Lab v510, but if you're using v500, you can just import the "hacks" folder from the newer directory. (v510 is unstable compared to v500, so stealing its hacks folder is the next best thing to do)

PS - please fix those 3 digit event numbers to 4 digits. #200 does not mean the same as #0200 in TSC.

I've fixed the event numbers, Serri. Now it appears that I'll need to import the Hacks folder from v510 because I've been using only v500. Wait, would doing that require me to download Booster's Lab v510 as well, or do I only need v500?
 
Nov 23, 2019 at 5:47 PM
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Now it appears that I'll need to import the Hacks folder from v510 because I've been using only v500. Wait, would doing that require me to download Booster's Lab v510 as well, or do I only need v500?
You just download v5.1.0, copy the contents from it's hacks folder to your current version's hack folder and done.
v4.3.0 could probably use v5.1.0 hacks no problem.
 
Nov 23, 2019 at 6:01 PM
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You just download v5.1.0, copy the contents from it's hacks folder to your current version's hack folder and done.
v4.3.0 could probably use v5.1.0 hacks no problem.
I've done it. The intro cutscene settings are untouched. Now to figure out how to move this forward.
 
Nov 23, 2019 at 7:44 PM
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v4.3.0 could probably use v5.1.0 hacks no problem.
At least v430, since that's the launch of the Hackinator. The hacks can be read by older versions (tested with v330 and v251), but won't be applied due to lack of functionality.
 
Nov 24, 2019 at 9:55 AM
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I've done it. The intro cutscene settings are untouched. Now to figure out how to move this forward.
Can't believe that I forgot about this. I'll get this updated, considering it's incorrect.
p371711-0-kdye6ay.png
 
Nov 24, 2019 at 12:57 PM
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Here we go again.
Hey guys, wanna play a game of "Spot Quote"?
Spot the Quote.PNG
So I've always thought that if you put a block on top of the glitchy ceiling slope you could prevent it from doing this but apparently I was wrong all along(?)
Well, all I'm asking is: is there a way to use the ceiling slope without getting Quote stuck in it?
That would be quite useful.
 
Nov 24, 2019 at 2:06 PM
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Well, all I'm asking is: is there a way to use the ceiling slope without getting Quote stuck in it?
For a short and sweet answer, you can't. Really, you just need to lower the slope by a tile and just have Quote run into a wall.
 
Nov 27, 2019 at 10:02 PM
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is there any way to change the music file type in Cave Story from .org to .mp3?
 
Nov 27, 2019 at 11:46 PM
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is there any way to change the music file type in Cave Story from .org to .mp3?
Use either Mod Loader or CSE2, they allow usage of other file types for songs.
 
Nov 28, 2019 at 1:00 AM
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after using hex editor, question, how to I find the Song Names ("what values are the names at") in it and whats the safest way to change them
 
Nov 28, 2019 at 3:04 AM
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that was me 10 minutes ago
now im just confused, 7-zip wont allow me to edit:
ca.PNG
ca2.PNG
ignore the "read-only", because its not, I turned it off and it still wouldn't work, then I thought "resource hacker"
but, it said, "no"
ca3.PNG
resource hacker immediately takes me to the 1041 folder, and as far as I can see there is no way to go back
 
Nov 28, 2019 at 4:23 AM
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What are you even doing? Am I gonna have to link up some forum threads that can be easily searched here again?
 
Nov 28, 2019 at 5:51 AM
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What are you even doing? Am I gonna have to link up some forum threads that can be easily searched here again?
when you said edit the files with went to the .data for the editing, I guess I was very off
im so stupid
 
Nov 28, 2019 at 1:11 PM
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I don't think that still meant it has to be done internally... If you really did download either/or from the threads they were in, maybe you should lurk moar read the discussions to get a better idea of how it works.

...Or maybe join the CSMC Discord server. There are at most 10 active modders that can show you.
 
Nov 28, 2019 at 4:19 PM
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So the intro problem for Gun still exists but there's hope. I can briefly access Level 0 (Hub) and then this happens:
p371758-0-s7qjw9e.png


Also does changing the filenames for your levels have any negative side effects? I'm just asking because I remembered it after playing How 2 Mod Cave Story.
 
Last edited:
Dec 1, 2019 at 2:44 AM
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Or with a bit more patience and finesse (and if you know where to look) you can use 20kdc's N.I.C.E. Lua mod.
NICE is too finnicky though, and considering the traction to C/C++, there aren't much people here (or even in the CSMC Discord server) that know how to code in Lua to add modifications to the game.
 
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