Dec 1, 2019 at 3:17 AM
Join Date: Jun 27, 2013
Location:
Posts: 2910
Age: 30
Pronouns: She/Her
Is Lua based on C?If you can code in C, you can code in Lua.
Is Lua based on C?If you can code in C, you can code in Lua.
If you change the file names in Booster's Lab I think you still have to change the file names in the Stage folder.
As for changing the internal song names via .data ... you don't really need to, but if you want to:
1. Make sure you're using a hex editor to edit .data, and always leave a 00 at the end of your string so that it doesn't leak into another string. (But do not overwrite or move the starting position of other strings know what you're doing)
2. Rename the resources themselves (probably with Resource Hacker)
But there is no point in doing this because the only way you'd see these is by opening the game's exe.
If you're interested in using waveform sound files then you can easily use Clownacy's mod loader:
https://www.cavestory.org/forums/threads/dll-mod-loader-extra-music-formats-mod.13879/
Or with a bit more patience and finesse (and if you know where to look) you can use 20kdc's N.I.C.E. Lua mod.
Also, I'd recommend using OGGs over MP3s for quality's sake. Or FLAC/s if you're OK with big uploads. (or even WAVs if you like wasting space)
Does the mod have a credits.txt file or is it mentioned anywhere in the mod?I have an ORG of Dark Castle from Kirby's Dream Land 2, but I don't know who ported it to ORG, does anybody know so I can give credits?
(This music was used on the final area of Story Off The Rails)
No, also not in the "Jenn's Edition" of the mod.Does the mod have a credits.txt file or is it mentioned anywhere in the mod?
Nevermind, I solved the problem.I have an ORG of Dark Castle from Kirby's Dream Land 2, but I don't know who ported it to ORG, does anybody know so I can give credits?
(This music was used on the final area of Story Off The Rails)
Wow, thank you so much. I am ACTUALLY astonished as I cannot believe it works. It must be black magic.Clownacy has his own thread for the mod loader. There's a "usage" paragraph in his intro post so hopefully that helps. https://www.cavestory.org/forums/threads/dll-mod-loader-extra-music-formats-mod.13879/
Maybe it is...Wow, thank you so much. I am ACTUALLY astonished as I cannot believe it works. It must be black magic.
window.rect is when you window Cave Story...Here we go again.
Sorry to bother you again but I'm facing a double trouble this time:
The first issue is not prominent, but whenever I open my MOD's folder, these appear: It happens every time I open the game and I don't know what they are...I know that they appear because of something I did with Booster's Lab, though.
In other words, I am an idiot.
The .blbkp file ONLY shows up when you edit your mod with Booster's Lab v510, it's a backup file pretty much. If it's an annoyance, you can just use v500 instead.window.rect is when you window Cave Story
I don't know what [mod name].exe.blbkp / [mod name].blbkp means, it happens to me when the game has a error though