Mar 16, 2018 at 6:19 PM
Join Date: Oct 20, 2013
Location: Florida
Posts: 608
Pronouns: he/him
You would first go into settings and change the boss ID to the Core since he's one of the bosses that has to be set to the room as well:How do I trigger the boss battle with the core ?

Then in the script set the boss to load his animation, starting the fight basically:
<BOA0200<BSL0000
Since the Core's a boss that has to set in the settings of the map, all you have to do is do BOA0200 to initiate his animations because 200 is his starting animation. And for BSL that simply starts his boss fight with the hp bar since he doesn't need a sprite to be loaded in the game, the engine does that for him.
The same can be implied for a boss such as Omega in the Sand Zone, a boss where the engine loads his placement and sprite and such.