Jun 15, 2018 at 12:01 AM
Join Date: Jun 27, 2013
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Posts: 2940
Age: 31
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While there are far more that are unlisted, here's a few examples on what can happen past Flag 7999.
wait so its acutally possible to set a flag with letters in it to do weird things???While there are far more that are unlisted, here's a few examples on what can happen past Flag 7999.
thats really weird........Yes, it can read other ASCII symbols as numbers as well.
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Anything before 0 can be read as negative numbers, btw. "~" is the highest ascii symbol, which reads as 78. (<FL+000~ is the same as <FL+0078) It's the highest you can type up on your keyboard.

You change the version number through Resource Hacker, and for removing the Studio Pixel thing from the title screen, there's an option for that in the Title Screen hack in Booster's LabThis might've already been asked, but how do i change the version number and remove Studio Pixel from the title screen?

Also, how do you remove the "studio pixel presents" from the opening cutscene?You change the version number through Resource Hacker, and for removing the Studio Pixel thing from the title screen, there's an option for that in the Title Screen hack in Booster's Lab

Complications: The build of my mod, upon closing and reopening in Booster's Lab, has mutated so that the most recent room I had been working on became a copy of a previous room. No input had been given consciously to cause this. Oddly enough the TSC file for the room is intact.
The problem maybe is happening because the map code name that you're testing in the .exe game is different (more expecificaly, the stage.tbl). This commonly happens when you are testing the same maps with different code names in other executable file.Thank you for the advice. I have done as Zxin suggested and used the hack to translate error messages, which shows that the error is "Failure to read stage". I had earlier checked for an error log as Serri suggested, but it only appeared after I used the translation hack. The error message reads;
"I:\Test Story\Game Folder\data\stage\Prt.bmp,0
I:\Test Story\Game Folder\data\Npc\Npc.bmp,0
I:\Test Story\Game Folder\data\Npc\Npc.bmp,0"
I haven't found anything particularly useful on these specific issues. I examined the folders and found no such documents, but I do realize that the names are the prefix in the standard formatting use by Pixel when naming files of those natures. I thought that the zero might indicate that the files in question were Prt0 and Npc0, but neither had been modified.
On your question Walrus_guy, both the tiles and NPCs were duplicated.
are you talking about the part where you press new/load or the part where it shows the doctor and misery walkingHow can you add a background to the title screen?![]()