As I mentioned in the other thread, it's going to be a lot easier to diagnose your problem if we know which room number corresponds to which room.
This might be a problem caused by not all events being in numbered order, this might be caused by not all event numbers having the proper 4 digits, or it might be because the event you're looking to call upon transition doesn't exist in the arriving map's script, causing it to jump to an event it shouldn't.
It might also be because your <TRA command in event #0101 is not properly written. One thing I would advise is to make sure you understand exactly how the <TRA command works. The first parameter is the number of the room to which you're transitioning, and the second parameter is the event in the next room that you want to execute. This is usually between 90 and 94 by default, because most scripts in the original Cave Story have pre-written events that transition you into the room from different directions. At the beginning of most scripts, you'll see this:
Code:
#0090
<MNA<CMU0008<FAI0000<END
#0091
<MNA<CMU0008<FAI0001<END
#0092
<MNA<CMU0008<FAI0002<END
#0093
<MNA<CMU0008<FAI0003<END
#0094
<MNA<CMU0008<FAI0004<END
And then of course the 3rd and 4th paremeters for the <TRA command are the y and x values of where you want the player to spawn in the next room, respectively. It's also important to remember that the <TRA command is one of the only commands that can prevent you from needing to put an <END command at the end of your event, because nothing in that event after the <TRA will get executed.
By the way, if you're still having trouble with getting your door to work, or if there are still some details about how doors work in Cave Story that you're unclear on, it may help to read
this door tutorial I wrote almost six years ago.