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Quick Modding/Hacking Answers Thread

Mar 11, 2016 at 4:16 PM
beep boop
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Maybe make the new option into a sort of quick refresher of whatever happens in the first mod, and have a sort of default storyline? Or just package the first mod in a folder next to the new one. Or make new an info thing, where you say that you need to play the first game in order to play, and exit to the title screen once the player says okay.

Edit: You could also make the new game thing a boss rush mode.
 
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Mar 11, 2016 at 4:24 PM
beep boop
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Well that would likely drive off most players. Explaining the situation would likely get them to play the first one, while insulting them would most likely just make them not want to play.
 
Mar 11, 2016 at 4:32 PM
beep boop
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Ah okay, maybe later if you become really good at coding you could make a simple launcher that can call the separate exes from their own data folders and just start them, which could save a bit of confusion, but that would also require changing the saveing and loading location... Never mind that I said anything this is a bad idea.
 
Mar 11, 2016 at 4:58 PM
Its dark in here
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Maybe you could have the new game lead to a limited demo version
 
Mar 11, 2016 at 7:31 PM
Professional Whatever
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You sure are being accusatory when people actually do try to answer you
 
Mar 12, 2016 at 11:19 AM
Catz R cool
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Sorry, George. Let me rephrase:
People without a profile should have load selected by default.
People should not be able to navigate to the new option.
Why though? If they create a new one you could set the starting event to the 'Please load save from NET story' or something.
If you're going to have the save reload itself, you can use a skipflag before <INI to make a difference between the save files.
 
Mar 12, 2016 at 4:54 PM
hi hi
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Sorry, George.
It's Goerge, can't you spell it right, Zinx?

and lol basically learn to make the hack yourself because it's such a stupid idea that it's unlikely somebody will help you with that
 
Mar 12, 2016 at 5:29 PM
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Rather then forcing people to play first game, I'd have it so that you get starting bonus in 2nd game for playing 1st.
 
Mar 12, 2016 at 6:57 PM
Its dark in here
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Yes, because I am a competent assembly hacker. And every other hack I have ever made hasn't ended in the game crashing and me in tears.
Nobody starts out amazing, assembly takes time and practi-

actually since you probably won't take anyone else's advice maybe you'll listen to your own
git gud and lern
 
Mar 12, 2016 at 7:50 PM
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OK, if you insist on me doing it myself then here's my question:
When I find the function what the fuck do I do to disable it?
git gud and lern

If you want a hint, I'd look for where in the titlescreen function it checks for the UP and DOWN key presses, since that will be the code that moves the selection from NEW to LOAD and vice versa.
 
Mar 12, 2016 at 7:52 PM
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I found that quite funny actually.
OK, if you insist on me doing it myself then here's my question:
When I find the function what the fuck do I do to disable it?
Play around with the code, and see what happens. You're probably the first person who ever wanted to do this, so be the forefront of your research
 
Mar 12, 2016 at 10:36 PM
Professional Whatever
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Good, then this shitfest can end
 
Mar 13, 2016 at 10:51 AM
Catz R cool
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Alright, here's another question: How would one increase the fire rate at which a gun shoots when you hold the key (Like the Bubbler and Machine Gun) or how do you set a weapon to auto-fire? I can't be bothered to look through all the existing weapons for the code BTW
 
Mar 13, 2016 at 11:23 AM
hi hi
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Alright, here's another question: How would one increase the fire rate at which a gun shoots when you hold the key (Like the Bubbler and Machine Gun) or how do you set a weapon to auto-fire? I can't be bothered to look through all the existing weapons for the code BTW
autofire has to be implemented by adding some code, it's not a value or anything

as for the firing speed
0041E457 CMP ECX,6
machine gun firing speed, lower the value for faster firing, and remember to set maxbullets to something higher

0041F2DA CMP ECX,3
bubbler lv2/3 firing speed, same deal as with machine gun
 
Mar 14, 2016 at 12:00 AM
Catz R cool
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autofire has to be implemented by adding some code, it's not a value or anything

as for the firing speed
0041E457 CMP ECX,6
machine gun firing speed, lower the value for faster firing, and remember to set maxbullets to something higher

0041F2DA CMP ECX,3
bubbler lv2/3 firing speed, same deal as with machine gun
I meant where does the code for auto-fire start? I want to create my own weapon that auto-fires, and I also want to find the code and copy it in, then fix it up or something

EDIT: I've also got another question. How would you edit the tilesets? For example, tile 41 is solid and 44 is no NPCs. How would I edit the unused tiles into a tile that's actually useful? If you can't tell me that, can you tell me the offset for the tilesets?
 
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