Mar 1, 2016 at 12:50 PM
I did it by making a second <FAC command that reads facepics from a different file, but I also had a lot of space and the ability to replace bullet.pbm.
Anyone can cheat at a mod by just opening it in cave editor or boosters labWell then, I can already see some ways one could cheat the system.
Anyone can cheat at a mod by just opening it in cave editor or boosters lab
and the only way I can think around that is to make mods in sues workshop, which no one should ever do. ever. if people really feel they do have the need to cheat in a mod, I don't hold it against them. often times its for a sensible reason. there is a reason for Aar's patented anti-bullshit blocksThat's what I was hinting at.
nah, BL has no problems opening SW mods. it's the other way around that doesn't go.
Oh also, how do I edit how much damage the gravekeeper's blade does?
not muchSo what if I first open the exe up in SW, then in BL, then in CE, then in SW again?
I think it's only if you edit it with them, then it becomes a problem.So what if I first open the exe up in SW, then in BL, then in CE, then in SW again?
No I meant the specific amount of tilesets; I wanted to have lots of different NPCs in the same map
No, I think he's out of NPCs on the tilesets, and he wants to know how to add more.I think he's talking about the ones that stay consistent throughout all the maps.
Like ArmsImage, NpcRegu, NpcSym, ect.
I've actually been wondering how to do this myself.
he wants more than 2 tilesets set to a mapNo, I think he's out of NPCs on the tilesets, and he wants to know how to add more.
I think...