Mar 12, 2016 at 5:29 PM
Join Date: May 26, 2014
Location: on the Internet
Posts: 45
Rather then forcing people to play first game, I'd have it so that you get starting bonus in 2nd game for playing 1st.
lolNo.
Stop telling me what to do.
Nobody starts out amazing, assembly takes time and practi-Yes, because I am a competent assembly hacker. And every other hack I have ever made hasn't ended in the game crashing and me in tears.
git gud and lern
OK, if you insist on me doing it myself then here's my question:
When I find the function what the fuck do I do to disable it?
git gud and lern
Play around with the code, and see what happens. You're probably the first person who ever wanted to do this, so be the forefront of your researchI found that quite funny actually.
OK, if you insist on me doing it myself then here's my question:
When I find the function what the fuck do I do to disable it?
autofire has to be implemented by adding some code, it's not a value or anythingAlright, here's another question: How would one increase the fire rate at which a gun shoots when you hold the key (Like the Bubbler and Machine Gun) or how do you set a weapon to auto-fire? I can't be bothered to look through all the existing weapons for the code BTW
I meant where does the code for auto-fire start? I want to create my own weapon that auto-fires, and I also want to find the code and copy it in, then fix it up or somethingautofire has to be implemented by adding some code, it's not a value or anything
as for the firing speed
0041E457 CMP ECX,6
machine gun firing speed, lower the value for faster firing, and remember to set maxbullets to something higher
0041F2DA CMP ECX,3
bubbler lv2/3 firing speed, same deal as with machine gun
congrats on 100 posts btwI meant where does the code for auto-fire start? I want to create my own weapon that auto-fires, and I also want to find the code and copy it in, then fix it up or something
EDIT: I've also got another question. How would you edit the tilesets? For example, tile 41 is solid and 44 is no NPCs. How would I edit the unused tiles into a tile that's actually useful? If you can't tell me that, can you tell me the offset for the tilesets?
Lol 100 postscongrats on 100 posts btw
anyway
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first three lines: check if button is held, check if it's the fire button; if it's not, jump to 41e749 which is probably somewhere around the reload ammo code
then there's very unoptimized check if we can fire another shot after already firing one, basically everything before the last JMP
increase the timer, compare it to 6, jump the the shoot function (where the timer is put to 0 once again, mind you (last line of the code above)) if it's greater or equal to 6
if not, jump to the end of the weapon code
basically that's it
e: I don't think I ever played with the tiles so I can't say much here


there are some things you can find in Noxid's resources that might be usefulLol 100 posts
Anyway, thanks for saving me hours of flipping through the codes and confusing myself; I'll probably have to find the tiles myself![]()

hory shet did it reallySpeaking of posts, the thread just hit 7000
Too bad modding is dead huh![]()
Yeah, I was referring to that. The 45 degree slopes, the tiles which you can only go up onto, etcthere are some things you can find in Noxid's resources that might be useful
00416E20 - Clear Player Tiles (Set 49E63C = 0)
00416E30 - Player Tile collision, Solid tiles
00417160 - Player Bump Against Ceilling
004171D0 - Player Tile Collision, Roof Slope 1
004172E0 - Player Tile Collision, Roof Slope 2
004173F0 - Player Tile Collision, Roof Slope 3
00417500 - Player Tile Collision, Roof Slope 4
00417610 - Player Tile Collision, Floor Slope 1
00417720 - Player Tile Collision, Floor Slope 2
00417830 - Player Tile Collision, Floor Slope 3
00417940 - Player Tile Collision, Floor Slope 4
00417A50 - Player Tile Collision, Water
00417AE0 - Player Tile Collision, Spike
00417B70 - Player Tile Collision, Spike (water)
00417C00 - Player Tile Collision, Wind (Left)
00417C90 - Player Tile Collision, Wind (Up)
00417D20 - Player Tile Collision, Wind (Right)
00417DB0 - Player Tile Collision, Wind (Down)
00417E40 - PC Tile checking algorithm
basically I think you'd need to make a new code with the collisions you need and then add that to the checking algorithm, but I can't be sure
I believe GIR had some custom tiles in WTF? Story so you might want to ask him about that
Lol meanwhile you're about to hit 1000 postshory shet did it really
but yeah
modding is dead
kinda
I am still planning to finish at least one normal mod lol
sadly, it's not even impressive considering my join dateLol meanwhile you're about to hit 1000 posts