• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Quick Modding/Hacking Answers Thread

Mar 3, 2016 at 12:39 AM
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Mar 3, 2016 at 12:42 AM
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thaaanks :3

i was actually reading that thread trying to find this, and skimmed past the only part important to me
I win
 
Mar 8, 2016 at 12:21 AM
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Is there a limit on how large a background image for a map can be? I noticed that bkMoon was quite a bit larger than the other background images, and am curious to see if I can make something larger than even that.
 
Mar 8, 2016 at 12:29 AM
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Is there a limit on how large a background image for a map can be? I noticed that bkMoon was quite a bit larger than the other background images, and am curious to see if I can make something larger than even that.
bk moon is the size of the game window, so if you have it bigger than that and the background is static, it won't matter. other than that, you could probably make bigger background image that works
 
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Mar 8, 2016 at 7:27 AM
Catz R cool
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Hey does anyone know the offset or value for the maximum amount of entities in one map? I'm sorta having trouble with entities spawning and the limit being reached too quickly before they can despawn. Does anyone know how to increase the maximum of entities?
 
Mar 8, 2016 at 3:46 PM
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Hey does anyone know the offset or value for the maximum amount of entities in one map? I'm sorta having trouble with entities spawning and the limit being reached too quickly before they can despawn. Does anyone know how to increase the maximum of entities?
Why in the world would you need that many entities in one map?
 
Mar 9, 2016 at 12:27 AM
Catz R cool
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Why in the world would you need that many entities in one map?
Maybe because entities spawn other entities? Also I wanted some sort of 'Bullet Hell' maps
 
Mar 9, 2016 at 1:36 AM
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Maybe because entities spawn other entities?
Entities spawned other entities within the normal game and it was never a problem
Also I wanted some sort of 'Bullet Hell' maps
but you can achieve that bullet hell result with the same amount that is currently allowed. Hina made a couple mods that were bullet hells, and I don't think the maximum allowed entities was ever changed in either.
 
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Mar 9, 2016 at 4:20 AM
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Mar 9, 2016 at 5:30 AM
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I just want a higher limit, okay? No offense, but you're kinda not helping.
I'm just curious as to why you would need something like this. if you are actually filling your maps up with too many entities then just separate them onto other maps, Booster's Lab lets you have way over 1000 of them (I think? its way more than anyone will ever use).
 
Mar 9, 2016 at 6:37 AM
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O̶b̶v̶i̶o̶u̶s̶l̶y̶ ̶I̶'̶l̶l̶ ̶d̶o̶ ̶o̶t̶h̶e̶r̶ ̶t̶h̶i̶n̶g̶s̶.̶ ̶ ̶D̶o̶e̶s̶ ̶a̶n̶y̶ ̶o̶f̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶a̶ ̶w̶o̶r̶k̶i̶n̶g̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶I̶n̶f̶i̶n̶i̶t̶e̶ ̶B̶o̶o̶s̶t̶e̶r̶ ̶h̶a̶c̶k̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶l̶i̶n̶k̶ ̶m̶e̶ ̶t̶o̶?̶
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̶4̶1̶5̶7̶9̶6̶:̶ ̶J̶M̶P̶ ̶0̶0̶4̶8̶B̶A̶1̶0̶ ̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶ ̶4̶8̶B̶A̶1̶0̶:̶ ̶M̶O̶V̶ ̶E̶D̶X̶,̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶5̶0̶]̶ ̶4̶8̶B̶A̶1̶6̶:̶ ̶A̶N̶D̶ ̶E̶D̶X̶,̶0̶0̶0̶0̶0̶0̶0̶1̶ ̶4̶8̶B̶A̶1̶9̶:̶ ̶J̶E̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶2̶7̶ ̶4̶8̶B̶A̶1̶B̶:̶ ̶M̶O̶V̶ ̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶E̶8̶]̶,̶3̶2̶ ̶4̶8̶B̶A̶2̶5̶:̶ ̶J̶M̶P̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶4̶C̶ ̶4̶8̶B̶A̶2̶7̶:̶ ̶M̶O̶V̶ ̶E̶A̶X̶,̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶5̶0̶]̶ ̶4̶8̶B̶A̶2̶C̶:̶ ̶A̶N̶D̶ ̶E̶A̶X̶,̶0̶0̶0̶0̶0̶0̶2̶0̶ ̶4̶8̶B̶A̶2̶F̶:̶ ̶J̶E̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶3̶D̶ ̶4̶8̶B̶A̶3̶1̶:̶ ̶M̶O̶V̶ ̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶E̶8̶]̶,̶3̶2̶ ̶4̶8̶B̶A̶3̶B̶:̶ ̶J̶M̶P̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶4̶7̶ ̶4̶8̶B̶A̶3̶D̶:̶ ̶M̶O̶V̶ ̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶E̶8̶]̶,̶0̶ ̶4̶8̶B̶A̶4̶7̶:̶ ̶J̶M̶P̶ ̶0̶0̶4̶1̶5̶7̶C̶D̶ ̶4̶8̶B̶A̶4̶C̶:̶ ̶M̶O̶V̶ ̶E̶A̶X̶,̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶5̶0̶]̶ ̶4̶8̶B̶A̶5̶1̶:̶ ̶A̶N̶D̶ ̶E̶A̶X̶,̶0̶0̶0̶0̶0̶0̶2̶0̶ ̶4̶8̶B̶A̶5̶4̶:̶ ̶J̶E̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶4̶7̶ ̶4̶8̶B̶A̶5̶6̶:̶ ̶M̶O̶V̶ ̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶E̶8̶]̶,̶7̶F̶F̶F̶F̶F̶F̶F̶ ̶4̶8̶B̶A̶6̶0̶:̶ ̶J̶M̶P̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶4̶7̶ ̶
̶I̶t̶ ̶o̶n̶l̶y̶ ̶w̶o̶r̶k̶s̶ ̶f̶o̶r̶ ̶B̶o̶o̶s̶t̶e̶r̶ ̶v̶2̶.̶0̶,̶ ̶a̶n̶d̶ ̶t̶o̶ ̶m̶a̶k̶e̶ ̶i̶t̶ ̶w̶o̶r̶k̶,̶ ̶e̶q̶u̶i̶p̶ ̶b̶o̶t̶h̶ ̶t̶h̶e̶ ̶B̶o̶o̶s̶t̶e̶r̶ ̶v̶2̶.̶0̶ ̶a̶n̶d̶ ̶B̶o̶o̶s̶t̶e̶r̶ ̶v̶0̶.̶8̶.̶ ̶U̶n̶l̶i̶k̶e̶ ̶B̶o̶m̶b̶c̶h̶u̶ ̶L̶i̶n̶k̶'̶s̶ ̶v̶e̶r̶s̶i̶o̶n̶,̶ ̶m̶i̶n̶e̶ ̶s̶t̶i̶l̶l̶ ̶s̶h̶o̶w̶s̶ ̶t̶h̶e̶ ̶b̶o̶o̶s̶t̶e̶r̶ ̶t̶r̶a̶i̶l̶,̶ ̶a̶n̶d̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶r̶e̶p̶l̶a̶c̶e̶ ̶a̶n̶y̶ ̶e̶n̶t̶i̶t̶i̶e̶s̶.̶ ̶Y̶o̶u̶ ̶a̶l̶s̶o̶ ̶d̶o̶n̶'̶t̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶k̶e̶e̶p̶ ̶s̶e̶t̶t̶i̶n̶g̶/̶u̶n̶s̶e̶t̶t̶i̶n̶g̶ ̶i̶t̶ ̶a̶s̶ ̶i̶t̶ ̶i̶s̶ ̶b̶a̶s̶e̶d̶ ̶o̶f̶f̶ ̶y̶o̶u̶r̶ ̶e̶q̶u̶i̶p̶ ̶s̶l̶o̶t̶s̶.̶ ̶ ̶A̶c̶t̶u̶a̶l̶l̶y̶,̶ ̶m̶y̶ ̶h̶a̶c̶k̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶g̶i̶v̶e̶ ̶u̶n̶l̶i̶m̶i̶t̶e̶d̶ ̶b̶o̶o̶s̶t̶,̶ ̶i̶t̶ ̶g̶i̶v̶e̶s̶ ̶2̶,̶1̶4̶7̶,̶4̶8̶3̶,̶6̶4̶7̶ ̶e̶n̶e̶r̶g̶y̶,̶ ̶w̶h̶i̶c̶h̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶c̶o̶n̶s̶t̶a̶n̶t̶l̶y̶ ̶h̶e̶l̶d̶ ̶d̶o̶w̶n̶,̶ ̶I̶'̶m̶ ̶p̶r̶e̶t̶t̶y̶ ̶s̶u̶r̶e̶ ̶w̶o̶u̶l̶d̶ ̶s̶t̶i̶l̶l̶ ̶l̶a̶s̶t̶ ̶y̶o̶u̶ ̶a̶ ̶f̶e̶w̶ ̶y̶e̶a̶r̶s̶!̶ ̶ ̶E̶D̶I̶T̶:̶ ̶H̶e̶r̶e̶'̶s̶ ̶a̶n̶o̶t̶h̶e̶r̶ ̶s̶u̶p̶e̶r̶i̶o̶r̶ ̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶t̶h̶a̶t̶ ̶a̶l̶s̶o̶ ̶w̶o̶r̶k̶s̶ ̶w̶i̶t̶h̶ ̶B̶o̶o̶s̶t̶e̶r̶ ̶v̶0̶.̶8̶;̶ ̶d̶o̶ ̶<̶E̶Q̶+̶0̶0̶c̶2̶ ̶b̶e̶f̶o̶r̶e̶ ̶e̶q̶u̶i̶p̶p̶i̶n̶g̶ ̶t̶h̶e̶ ̶b̶o̶o̶s̶t̶e̶r̶ ̶f̶o̶r̶ ̶u̶n̶l̶i̶m̶i̶t̶e̶d̶ ̶f̶u̶e̶l̶,̶ ̶e̶q̶u̶i̶p̶p̶i̶n̶g̶ ̶b̶o̶t̶h̶ ̶b̶o̶o̶s̶t̶e̶r̶s̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶j̶u̶s̶t̶ ̶l̶i̶k̶e̶ ̶t̶h̶e̶ ̶p̶r̶e̶v̶i̶o̶u̶s̶ ̶h̶a̶c̶k̶.̶ ̶L̶i̶k̶e̶ ̶t̶h̶e̶ ̶p̶r̶e̶v̶i̶o̶u̶s̶ ̶v̶e̶r̶s̶i̶o̶n̶,̶ ̶i̶t̶ ̶s̶h̶o̶w̶s̶ ̶t̶h̶e̶ ̶b̶o̶o̶s̶t̶e̶r̶ ̶t̶r̶a̶i̶l̶,̶ ̶a̶n̶d̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶r̶e̶p̶l̶a̶c̶e̶ ̶a̶n̶y̶ ̶e̶n̶t̶i̶t̶i̶e̶s̶.̶ ̶
̶0̶0̶4̶1̶5̶7̶9̶6̶ ̶J̶M̶P̶ ̶0̶0̶4̶8̶B̶A̶1̶0̶ ̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶-̶ ̶0̶0̶4̶8̶B̶A̶1̶0̶ ̶ ̶M̶O̶V̶ ̶E̶D̶X̶,̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶5̶0̶]̶ ̶0̶0̶4̶8̶B̶A̶1̶6̶ ̶ ̶ ̶A̶N̶D̶ ̶E̶D̶X̶,̶0̶0̶0̶0̶0̶0̶0̶1̶ ̶0̶0̶4̶8̶B̶A̶1̶9̶ ̶ ̶ ̶J̶E̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶2̶7̶ ̶0̶0̶4̶8̶B̶A̶1̶B̶ ̶ ̶M̶O̶V̶ ̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶E̶8̶]̶,̶3̶2̶ ̶0̶0̶4̶8̶B̶A̶2̶5̶ ̶ ̶J̶M̶P̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶4̶C̶ ̶0̶0̶4̶8̶B̶A̶2̶7̶ ̶ ̶ ̶M̶O̶V̶ ̶E̶A̶X̶,̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶5̶0̶]̶ ̶0̶0̶4̶8̶B̶A̶2̶C̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶A̶N̶D̶ ̶E̶A̶X̶,̶0̶0̶0̶0̶0̶0̶2̶0̶ ̶0̶0̶4̶8̶B̶A̶2̶F̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶J̶E̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶3̶D̶ ̶0̶0̶4̶8̶B̶A̶3̶1̶ ̶ ̶ ̶ ̶M̶O̶V̶ ̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶E̶8̶]̶,̶3̶2̶ ̶0̶0̶4̶8̶B̶A̶3̶B̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶J̶M̶P̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶4̶7̶ ̶0̶0̶4̶8̶B̶A̶3̶D̶ ̶ ̶ ̶ ̶M̶O̶V̶ ̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶E̶8̶]̶,̶0̶ ̶0̶0̶4̶8̶B̶A̶4̶7̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶J̶M̶P̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶6̶2̶ ̶0̶0̶4̶8̶B̶A̶4̶9̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶J̶M̶P̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶4̶C̶ ̶0̶0̶4̶8̶B̶A̶4̶B̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶N̶O̶P̶ ̶0̶0̶4̶8̶B̶A̶4̶C̶ ̶ ̶M̶O̶V̶ ̶E̶A̶X̶,̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶5̶0̶]̶ ̶0̶0̶4̶8̶B̶A̶5̶1̶ ̶ ̶ ̶A̶N̶D̶ ̶E̶A̶X̶,̶0̶0̶0̶0̶0̶0̶2̶0̶ ̶0̶0̶4̶8̶B̶A̶5̶4̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶J̶E̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶3̶B̶ ̶0̶0̶4̶8̶B̶A̶5̶6̶ ̶ ̶ ̶M̶O̶V̶ ̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶E̶8̶]̶,̶7̶F̶F̶F̶F̶F̶F̶F̶ ̶0̶0̶4̶8̶B̶A̶6̶0̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶ ̶J̶M̶P̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶4̶7̶ ̶0̶0̶4̶8̶B̶A̶6̶2̶ ̶ ̶ ̶ ̶ ̶ ̶M̶O̶V̶ ̶E̶A̶X̶,̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶5̶0̶]̶ ̶0̶0̶4̶8̶B̶A̶6̶7̶ ̶ ̶ ̶ ̶ ̶A̶N̶D̶ ̶E̶A̶X̶,̶0̶0̶0̶0̶0̶2̶0̶0̶ ̶0̶0̶4̶8̶B̶A̶6̶A̶ ̶ ̶J̶E̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶7̶6̶ ̶0̶0̶4̶8̶B̶A̶6̶C̶ ̶ ̶ ̶M̶O̶V̶ ̶D̶W̶O̶R̶D̶ ̶P̶T̶R̶ ̶D̶S̶:̶[̶4̶9̶E̶6̶E̶8̶]̶,̶7̶F̶F̶F̶F̶F̶F̶F̶ ̶0̶0̶4̶8̶B̶A̶7̶6̶ ̶ ̶ ̶ ̶ ̶J̶M̶P̶ ̶S̶H̶O̶R̶T̶ ̶0̶0̶4̶8̶B̶A̶7̶8̶ ̶0̶0̶4̶8̶B̶A̶7̶8̶ ̶ ̶ ̶ ̶ ̶ ̶J̶M̶P̶ ̶0̶0̶4̶1̶5̶7̶C̶D̶ ̶
̶(̶I̶ ̶m̶i̶g̶h̶t̶ ̶b̶e̶ ̶g̶i̶v̶i̶n̶g̶ ̶B̶L̶i̶n̶k̶ ̶a̶ ̶r̶u̶n̶ ̶f̶o̶r̶ ̶h̶i̶s̶ ̶m̶o̶n̶e̶y̶!̶)̶ ̶H̶e̶r̶e̶'̶s̶ ̶t̶h̶e̶ ̶b̶i̶n̶a̶r̶y̶ ̶c̶o̶d̶e̶,̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶l̶a̶z̶y̶ ̶p̶e̶o̶p̶l̶e̶:̶ ̶
̶0̶x̶0̶4̶8̶B̶A̶1̶0̶:̶ ̶8̶B̶ ̶1̶5̶ ̶5̶0̶ ̶E̶6̶ ̶4̶9̶ ̶0̶0̶ ̶8̶3̶ ̶E̶2̶ ̶0̶1̶ ̶7̶4̶ ̶0̶C̶ ̶C̶7̶ ̶0̶5̶ ̶E̶8̶ ̶E̶6̶ ̶4̶9̶ ̶0̶0̶ ̶3̶2̶ ̶0̶0̶ ̶0̶0̶ ̶0̶0̶ ̶E̶B̶ ̶2̶5̶ ̶A̶1̶ ̶5̶0̶ ̶E̶6̶ ̶4̶9̶ ̶0̶0̶ ̶8̶3̶ ̶E̶0̶ ̶2̶0̶ ̶7̶4̶ ̶0̶C̶ ̶C̶7̶ ̶0̶5̶ ̶E̶8̶ ̶E̶6̶ ̶4̶9̶ ̶0̶0̶ ̶3̶2̶ ̶0̶0̶ ̶0̶0̶ ̶0̶0̶ ̶E̶B̶ ̶0̶A̶ ̶C̶7̶ ̶0̶5̶ ̶E̶8̶ ̶E̶6̶ ̶4̶9̶ ̶0̶0̶ ̶0̶0̶ ̶0̶0̶ ̶0̶0̶ ̶0̶0̶ ̶E̶B̶ ̶1̶9̶ ̶E̶B̶ ̶0̶1̶ ̶9̶0̶ ̶A̶1̶ ̶5̶0̶ ̶E̶6̶ ̶4̶9̶ ̶0̶0̶ ̶8̶3̶ ̶E̶0̶ ̶2̶0̶ ̶7̶4̶ ̶E̶5̶ ̶C̶7̶ ̶0̶5̶ ̶E̶8̶ ̶E̶6̶ ̶4̶9̶ ̶0̶0̶ ̶F̶F̶ ̶F̶F̶ ̶F̶F̶ ̶7̶F̶ ̶E̶B̶ ̶E̶5̶ ̶A̶1̶ ̶5̶0̶ ̶E̶6̶ ̶4̶9̶ ̶0̶0̶ ̶2̶5̶ ̶0̶0̶ ̶0̶2̶ ̶0̶0̶ ̶0̶0̶ ̶C̶7̶ ̶0̶5̶ ̶E̶8̶ ̶E̶6̶ ̶4̶9̶ ̶0̶0̶ ̶F̶F̶ ̶F̶F̶ ̶F̶F̶ ̶7̶F̶ ̶E̶B̶ ̶0̶0̶ ̶E̶9̶ ̶5̶0̶ ̶9̶D̶ ̶F̶8̶ ̶F̶F̶ ̶0̶x̶0̶4̶1̶5̶7̶9̶6̶:̶ ̶E̶9̶ ̶7̶5̶ ̶6̶2̶ ̶0̶7̶ ̶0̶0̶
̶M̶a̶y̶ ̶b̶e̶ ̶a̶ ̶l̶i̶t̶t̶l̶e̶ ̶i̶n̶e̶f̶f̶i̶c̶i̶e̶n̶t̶ ̶a̶s̶ ̶I̶ ̶g̶o̶t̶ ̶c̶o̶n̶f̶u̶s̶e̶d̶ ̶h̶a̶l̶f̶w̶a̶y̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶s̶o̶z̶ ̶i̶f̶ ̶i̶t̶ ̶t̶a̶k̶e̶s̶ ̶a̶ ̶l̶i̶t̶t̶l̶e̶ ̶t̶o̶o̶ ̶m̶u̶c̶h̶ ̶s̶p̶a̶c̶e̶
 
Last edited:
Mar 9, 2016 at 3:49 PM
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Hey does anyone know the offset or value for the maximum amount of entities in one map? I'm sorta having trouble with entities spawning and the limit being reached too quickly before they can despawn. Does anyone know how to increase the maximum of entities?

The game has a maximum entity count of 0x200 (512). After that it will stop spawning entities. Entities spawned by the map are spawned at index 0x0 (the beginning of the entity list), but entities spawned by other entities are normally spawned starting at index 0x100, presumably so that it has fewer entity slots in the entity list to search, since you need an empty slot to place an entity in.

Pixel was really a fan of using statically allocated memory, so unless you recompile the source code, you can't change the size of the entity list since its statically allocated.
 
Mar 9, 2016 at 4:09 PM
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Mar 9, 2016 at 9:12 PM
Catz R cool
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I was joking about the disadvantages of your <IBF code :p
Also that boss battle really just looks like a mess.
That hex needs a bit of modifying, like so.
Code:
0x48BA10
8B 15 50 E6 49 00 83 E2 01 74 0C C7 05 E8 E6 49
00 32 00 00 00 EB 25 A1 50 E6 49 00 83 E0 20 74
0C C7 05 E8 E6 49 00 32 00 00 00 EB 0A C7 05 E8
E6 49 00 00 00 00 00 EB 19 EB 01 90 A1 50 E6 49
00 83 E0 20 74 E5 C7 05 E8 E6 49 00 FF FF FF 7F
EB E5 A1 50 E6 49 00 25 00 02 00 00 C7 05 E8 E6
49 00 FF FF FF 7F EB 00 E9 50 9D F8 FF
0x415796
E9 75 62 07 00
I automatically get infinite booster fuel that I can't turn off, could this be because I have IBF?
Also get the IBF hack and turn it on and check out the effect it makes, super cool.
I̶t̶ ̶w̶o̶r̶k̶s̶ ̶f̶i̶n̶e̶ ̶f̶o̶r̶ ̶m̶e̶.̶ ̶A̶r̶e̶ ̶y̶o̶u̶ ̶u̶s̶i̶n̶g̶ ̶<̶E̶Q̶+̶0̶0̶c̶2̶ ̶a̶n̶d̶ ̶<̶E̶Q̶-̶0̶0̶c̶2̶ ̶t̶o̶ ̶s̶e̶t̶ ̶a̶n̶d̶ ̶u̶n̶s̶e̶t̶ ̶i̶t̶?̶ ̶M̶a̶y̶b̶e̶ ̶<̶I̶B̶F̶ ̶m̶e̶s̶s̶e̶s̶ ̶i̶t̶ ̶u̶p̶;̶ ̶t̶r̶y̶ ̶i̶t̶ ̶o̶n̶ ̶a̶ ̶n̶o̶r̶m̶a̶l̶ ̶.̶e̶x̶e̶.̶ ̶A̶l̶s̶o̶ ̶c̶o̶u̶l̶d̶ ̶b̶e̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶y̶o̶u̶'̶r̶e̶ ̶t̶u̶r̶n̶i̶n̶g̶ ̶o̶n̶ ̶b̶o̶t̶h̶ ̶b̶o̶o̶s̶t̶e̶r̶s̶.̶
EDIT: For some reason my version overwrites <IBF! Could you screenshot the effect of turning on both my infinite booster and the <IBF command?
EDIT2: Oops that version doesn't work try this:
EDIT3: Damn the equip slots won't work with values above 256; try using the <MIM command with this:
0x48BA10
8B 15 50 E6 49 00 83 E2 01 74 0C C7 05 E8 E6 49
00 32 00 00 00 EB 25 A1 50 E6 49 00 83 E0 20 74
0C C7 05 E8 E6 49 00 32 00 00 00 EB 0A C7 05 E8
E6 49 00 00 00 00 00 EB 19 EB 01 90 A1 50 E6 49
00 83 E0 20 74 E5 C7 05 E8 E6 49 00 FF FF FF 7F
EB E5 A1 50 E6 49 00 83 E0 40 74 0A C7 05 E8 E6
49 00 FF FF FF 7F EB 00 E9 50 9D F8 FF 90
To set it, use <EQ+0064 or <EQ-0064, and of course you still need this:
0x415796
E9 75 62 07 00
Too bad the command needs the <MIM command also installed to work; it requires a vacant equip slot, here's the <MIM command
0x4225ED
81 39 3C 45 4E 44 75 3B C6 05 DC 5A 4A 00 00 0F
B6 05 38 E6 49 00 83 E0 FE A2 38 E6 49 00 8B 0D
E8 E1 49 00 83 C9 03 89 0D E8 E1 49 00 C7 05 0C
5B 4A 00 00 00 00 00 C7 45 D4 01 00 00 00 E9 77
2C 00 00 8B 0D D8 5A 4A 00 03 0D E0 5A 4A 00 81
39 3C 4D 49 4D 75 31 A1 E0 5A 4A 00 83 C0 04 50
E8 AE F2 FF FF 83 C4 04 A3 84 E1 49 00 83 05 E0
5A 4A 00 08 E9 41 2C 00 00 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 80 79 01 4C 75 5E
0x4154b8
a1 84 e1 49 00 c1 e0 05 01 45 f4 01 45 fc eb 0c
 
Last edited:
Mar 10, 2016 at 9:46 AM
Catz R cool
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Sure shit m8.
View attachment 2812
It also spams the usual booster sound.

OK, now I've applied ALL the hex you posted, and now the <IBF command does what it did before (I.e. infinite boosting but the sprite and sound effect only play once)
And without it on I don't have infinite booster fuel. It also doesn't work when I enable the old equip flag.
The new equip flag... errr.... WORKS! YISS!
Good to hear that it works now. I'd always thought that equip slot 512 would serve as an empty flag, but no. You need a vacant slot, which in this case is 64, vacated by <MIM.
EDIT: @Bombchu Link, why did you keep your <IBF command with all those disadvantages, when even I managed to make one without any?
 
Last edited:
Mar 10, 2016 at 10:52 AM
Catz R cool
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Cool. Thank you very much for your contribution.
Now does anyone here know how to make NEW un-selectable?
Well, why would you want to do that?
 
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