Mar 3, 2016 at 12:39 AM
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Pronouns: he/him
go up a level
you know, the one that's stickied
you know, the one that's stickied
bk moon is the size of the game window, so if you have it bigger than that and the background is static, it won't matter. other than that, you could probably make bigger background image that worksIs there a limit on how large a background image for a map can be? I noticed that bkMoon was quite a bit larger than the other background images, and am curious to see if I can make something larger than even that.
Why in the world would you need that many entities in one map?Hey does anyone know the offset or value for the maximum amount of entities in one map? I'm sorta having trouble with entities spawning and the limit being reached too quickly before they can despawn. Does anyone know how to increase the maximum of entities?
Maybe because entities spawn other entities? Also I wanted some sort of 'Bullet Hell' mapsWhy in the world would you need that many entities in one map?
Entities spawned other entities within the normal game and it was never a problemMaybe because entities spawn other entities?
but you can achieve that bullet hell result with the same amount that is currently allowed. Hina made a couple mods that were bullet hells, and I don't think the maximum allowed entities was ever changed in either.Also I wanted some sort of 'Bullet Hell' maps
I'm just curious as to why you would need something like this. if you are actually filling your maps up with too many entities then just separate them onto other maps, Booster's Lab lets you have way over 1000 of them (I think? its way more than anyone will ever use).I just want a higher limit, okay? No offense, but you're kinda not helping.
̶I̶ ̶w̶a̶s̶ ̶b̶o̶r̶e̶d̶,̶ ̶a̶n̶d̶ ̶I̶ ̶s̶o̶r̶t̶a̶ ̶d̶i̶d̶ ̶m̶y̶ ̶o̶w̶n̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶<̶I̶B̶F̶ ̶h̶a̶c̶k̶ ̶f̶o̶r̶ ̶B̶o̶o̶s̶t̶e̶r̶ ̶v̶2̶.̶0̶ ̶o̶n̶l̶y̶:̶ ̶O̶b̶v̶i̶o̶u̶s̶l̶y̶ ̶I̶'̶l̶l̶ ̶d̶o̶ ̶o̶t̶h̶e̶r̶ ̶t̶h̶i̶n̶g̶s̶.̶ ̶ ̶D̶o̶e̶s̶ ̶a̶n̶y̶ ̶o̶f̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶a̶ ̶w̶o̶r̶k̶i̶n̶g̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶I̶n̶f̶i̶n̶i̶t̶e̶ ̶B̶o̶o̶s̶t̶e̶r̶ ̶h̶a̶c̶k̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶l̶i̶n̶k̶ ̶m̶e̶ ̶t̶o̶?̶
Hey does anyone know the offset or value for the maximum amount of entities in one map? I'm sorta having trouble with entities spawning and the limit being reached too quickly before they can despawn. Does anyone know how to increase the maximum of entities?
(I might be giving BLink a run for his money!)
I was joking about the disadvantages of your <IBF code
I̶t̶ ̶w̶o̶r̶k̶s̶ ̶f̶i̶n̶e̶ ̶f̶o̶r̶ ̶m̶e̶.̶ ̶A̶r̶e̶ ̶y̶o̶u̶ ̶u̶s̶i̶n̶g̶ ̶<̶E̶Q̶+̶0̶0̶c̶2̶ ̶a̶n̶d̶ ̶<̶E̶Q̶-̶0̶0̶c̶2̶ ̶t̶o̶ ̶s̶e̶t̶ ̶a̶n̶d̶ ̶u̶n̶s̶e̶t̶ ̶i̶t̶?̶ ̶M̶a̶y̶b̶e̶ ̶<̶I̶B̶F̶ ̶m̶e̶s̶s̶e̶s̶ ̶i̶t̶ ̶u̶p̶;̶ ̶t̶r̶y̶ ̶i̶t̶ ̶o̶n̶ ̶a̶ ̶n̶o̶r̶m̶a̶l̶ ̶.̶e̶x̶e̶.̶ ̶A̶l̶s̶o̶ ̶c̶o̶u̶l̶d̶ ̶b̶e̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶y̶o̶u̶'̶r̶e̶ ̶t̶u̶r̶n̶i̶n̶g̶ ̶o̶n̶ ̶b̶o̶t̶h̶ ̶b̶o̶o̶s̶t̶e̶r̶s̶.̶That hex needs a bit of modifying, like so.
I automatically get infinite booster fuel that I can't turn off, could this be because I have IBF?Code:0x48BA10 8B 15 50 E6 49 00 83 E2 01 74 0C C7 05 E8 E6 49 00 32 00 00 00 EB 25 A1 50 E6 49 00 83 E0 20 74 0C C7 05 E8 E6 49 00 32 00 00 00 EB 0A C7 05 E8 E6 49 00 00 00 00 00 EB 19 EB 01 90 A1 50 E6 49 00 83 E0 20 74 E5 C7 05 E8 E6 49 00 FF FF FF 7F EB E5 A1 50 E6 49 00 25 00 02 00 00 C7 05 E8 E6 49 00 FF FF FF 7F EB 00 E9 50 9D F8 FF 0x415796 E9 75 62 07 00
Also get the IBF hack and turn it on and check out the effect it makes, super cool.
Good to hear that it works now. I'd always thought that equip slot 512 would serve as an empty flag, but no. You need a vacant slot, which in this case is 64, vacated by <MIM.Sure shit m8.
View attachment 2812
It also spams the usual booster sound.
OK, now I've applied ALL the hex you posted, and now the <IBF command does what it did before (I.e. infinite boosting but the sprite and sound effect only play once)
And without it on I don't have infinite booster fuel. It also doesn't work when I enable the old equip flag.
The new equip flag... errr.... WORKS! YISS!
Well, why would you want to do that?Cool. Thank you very much for your contribution.
Now does anyone here know how to make NEW un-selectable?