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Quick Modding/Hacking Answers Thread

Mar 10, 2016 at 9:46 AM
Catz R cool
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Sure shit m8.
View attachment 2812
It also spams the usual booster sound.

OK, now I've applied ALL the hex you posted, and now the <IBF command does what it did before (I.e. infinite boosting but the sprite and sound effect only play once)
And without it on I don't have infinite booster fuel. It also doesn't work when I enable the old equip flag.
The new equip flag... errr.... WORKS! YISS!
Good to hear that it works now. I'd always thought that equip slot 512 would serve as an empty flag, but no. You need a vacant slot, which in this case is 64, vacated by <MIM.
EDIT: @Bombchu Link, why did you keep your <IBF command with all those disadvantages, when even I managed to make one without any?
 
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Mar 10, 2016 at 10:52 AM
Catz R cool
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Cool. Thank you very much for your contribution.
Now does anyone here know how to make NEW un-selectable?
Well, why would you want to do that?
 
Mar 10, 2016 at 3:22 PM
Its dark in here
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Mar 10, 2016 at 8:19 PM
lavender
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Pressing load with no game to load starts a new one.
In my mod you can only load from other saves so there is no need for a NEW selection.
what if all the slots are taken by games already
 
Mar 10, 2016 at 9:07 PM
Catz R cool
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Please explain.
He means what if you've tried the game 3 times and failed to get the good ending on all three! How would you start a new attempt to get the good ending?!
 
Mar 10, 2016 at 10:28 PM
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He means what if you've tried the game 3 times and failed to get the good ending on all three! How would you start a new attempt to get the good ending?!

Can't you just use flags for that?


Anyways zxin, this plan isn't going to work. You could just open up N.E.T. Story II with any editor and change it around however you want.

On a side note, why don't you worry about releasing N.E.T. Story remake before you start thinking about N.E.T. Story II?
 
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Mar 11, 2016 at 8:10 AM
The miracles of alchemy...!
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Anyways zxin, this plan isn't going to work. You could just open up N.E.T. Story II with any editor and change it around however you want.
But couldn't this be said about every mod?

Also, zxin, if you want to make the new game menu option unusable, you might as well be better off changing the event that is used when you start a new game.
I'm assuming you want the player to have beaten N.E.T Story before being able to play N.E.T Story II?
 
Mar 11, 2016 at 2:59 PM
Professional Whatever
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Forcing someone to play the first game in order to unlock the second? What an absolutely terrible (and pointless) idea.
 
Mar 11, 2016 at 4:10 PM
Professional Whatever
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I'm well aware that you have control over it (and really it doesn't matter to me what you do) I'm just telling you it's a bad idea
 
Mar 11, 2016 at 4:15 PM
The miracles of alchemy...!
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I am the creator, therefore I own control over that sort of thing.
You do realize not everybody has played N.E.T. Story, and that even less people have gotten the better endings?
I can expect much discussion from that.
 
Mar 11, 2016 at 4:16 PM
beep boop
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Maybe make the new option into a sort of quick refresher of whatever happens in the first mod, and have a sort of default storyline? Or just package the first mod in a folder next to the new one. Or make new an info thing, where you say that you need to play the first game in order to play, and exit to the title screen once the player says okay.

Edit: You could also make the new game thing a boss rush mode.
 
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Mar 11, 2016 at 4:24 PM
beep boop
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Well that would likely drive off most players. Explaining the situation would likely get them to play the first one, while insulting them would most likely just make them not want to play.
 
Mar 11, 2016 at 4:32 PM
beep boop
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Ah okay, maybe later if you become really good at coding you could make a simple launcher that can call the separate exes from their own data folders and just start them, which could save a bit of confusion, but that would also require changing the saveing and loading location... Never mind that I said anything this is a bad idea.
 
Mar 11, 2016 at 7:31 PM
Professional Whatever
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You sure are being accusatory when people actually do try to answer you
 
Mar 12, 2016 at 11:19 AM
Catz R cool
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Sorry, George. Let me rephrase:
People without a profile should have load selected by default.
People should not be able to navigate to the new option.
Why though? If they create a new one you could set the starting event to the 'Please load save from NET story' or something.
If you're going to have the save reload itself, you can use a skipflag before <INI to make a difference between the save files.
 
Mar 12, 2016 at 4:54 PM
lavender
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Sorry, George.
It's Goerge, can't you spell it right, Zinx?

and lol basically learn to make the hack yourself because it's such a stupid idea that it's unlikely somebody will help you with that
 
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