Jun 6, 2012 at 6:03 AM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Simple enough.. just find where it modifies the x-pos or x-vel and reverse it..
really now you oughta be able to guess at least that one
 
Jun 6, 2012 at 6:16 AM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Is it an effect object?
they may have different memory layout. Check the compendium.
 
Jun 7, 2012 at 3:58 PM
hi hi
"What're YOU lookin' at?"
Join Date: Oct 17, 2011
Location: probably somewhere else
Posts: 1099
Age: 26
Wait, does the blade even have different shots for left and right? I thought it was basically symmetrical

Anyway, you should look for something that modifies [E_X+40] since that's your direction variable if I recall. Setting it to 1 or 0 will tell the code that allocates the framerects whether to use the set for facing left or for facing right.
I can't find it...
I think it uses E_X+38, but I'm not sure about that.
 
Jun 14, 2012 at 3:21 PM
LSD
"..."
Join Date: Jun 2, 2011
Location:
Posts: 397
Age: 25
Is there any possible way tp have two drowning sprites? I am working on something that has a possibility of drowning as both characters. It is possible that I can change the drowning sprite to one of the characters, being that they have similar sprites.
If you could help that'd be great.
 
Jun 14, 2012 at 4:06 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
It requires hax
I believe the drowning sprite is an NPC, so you'd have to modify its behaviour to read whether an alt. char is used and modify its rects appropriately.
 
Jun 14, 2012 at 4:48 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Oh.
Well, same principle, different details.
 
Jun 15, 2012 at 1:36 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Mar 29, 2012
Location:
Posts: 36
Carrotlord said:
<BSLXXXX loads entity X as a boss.
<BOAXXXX animates the major boss on the map with scriptstate X.
Next time, use the Quick Modding/Hacking Answers Thread.

Oh right. Sorry.

But what I'm REALLY looking for are the flags I'm supposed to use for the boss.
 
Jun 15, 2012 at 2:54 AM
Not anymore
"Run, rabbit run. Dig that hole, forget the sun."
Join Date: Jan 28, 2010
Location: Internet
Posts: 1369
Age: 34
Oh right. Sorry.

But what I'm REALLY looking for are the flags I'm supposed to use for the boss.

Use flag 0x200 on the boss to make it run an event on death. This is the minor boss flag. Major bosses require no flag.
 
Jul 1, 2012 at 11:07 PM
Hey.
"In Soviet Russia, graves keep YOU!"
Join Date: Oct 20, 2010
Location: Within the hearts of all
Posts: 691
Age: 104
I'm having a bit of trouble, not sure what's causing it, but every time I try to make a twentieth map, the executable becomes corrupt and won't run anymore unless I delete that map. I need this to work in order to continue working on my mod.

(Also, I haven't posted in a while, but hi.)
 
Top