Quick Modding/Hacking Answers Thread

Jun 6, 2012 at 6:03 AM
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Simple enough.. just find where it modifies the x-pos or x-vel and reverse it..
really now you oughta be able to guess at least that one
 
Jun 6, 2012 at 6:10 AM
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The code of Zzz looked different from other codes, so I was confused :-/
 
Jun 6, 2012 at 6:16 AM
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Is it an effect object?
they may have different memory layout. Check the compendium.
 
Jun 6, 2012 at 6:19 AM
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Yes, it is an effect.
I'll check later.
 
Jun 7, 2012 at 3:58 PM
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Wait, does the blade even have different shots for left and right? I thought it was basically symmetrical

Anyway, you should look for something that modifies [E_X+40] since that's your direction variable if I recall. Setting it to 1 or 0 will tell the code that allocates the framerects whether to use the set for facing left or for facing right.
I can't find it...
I think it uses E_X+38, but I'm not sure about that.
 
Jun 9, 2012 at 2:41 PM
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What do you mean by 'sprite hacking'? Changing the framerects? If you want to change framerects, you need to know basics of assembly.
 
Jun 9, 2012 at 3:23 PM
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Merge'd; please confine all basic editing questions to this thread
 
Jun 14, 2012 at 3:21 PM
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Is there any possible way tp have two drowning sprites? I am working on something that has a possibility of drowning as both characters. It is possible that I can change the drowning sprite to one of the characters, being that they have similar sprites.
If you could help that'd be great.
 
Jun 14, 2012 at 4:06 PM
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It requires hax
I believe the drowning sprite is an NPC, so you'd have to modify its behaviour to read whether an alt. char is used and modify its rects appropriately.
 
Jun 14, 2012 at 4:45 PM
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The 'Drowned Quote' is an effect.
 
Jun 14, 2012 at 4:48 PM
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Oh.
Well, same principle, different details.
 
Jun 15, 2012 at 1:36 AM
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Carrotlord said:
<BSLXXXX loads entity X as a boss.
<BOAXXXX animates the major boss on the map with scriptstate X.
Next time, use the Quick Modding/Hacking Answers Thread.

Oh right. Sorry.

But what I'm REALLY looking for are the flags I'm supposed to use for the boss.
 
Jun 15, 2012 at 2:54 AM
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Oh right. Sorry.

But what I'm REALLY looking for are the flags I'm supposed to use for the boss.

Use flag 0x200 on the boss to make it run an event on death. This is the minor boss flag. Major bosses require no flag.
 
Jul 1, 2012 at 11:07 PM
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I'm having a bit of trouble, not sure what's causing it, but every time I try to make a twentieth map, the executable becomes corrupt and won't run anymore unless I delete that map. I need this to work in order to continue working on my mod.

(Also, I haven't posted in a while, but hi.)
 
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