I can't find it...Wait, does the blade even have different shots for left and right? I thought it was basically symmetrical
Anyway, you should look for something that modifies [E_X+40] since that's your direction variable if I recall. Setting it to 1 or 0 will tell the code that allocates the framerects whether to use the set for facing left or for facing right.
Carrotlord said:<BSLXXXX loads entity X as a boss.
<BOAXXXX animates the major boss on the map with scriptstate X.
Next time, use the Quick Modding/Hacking Answers Thread.
Oh right. Sorry.
But what I'm REALLY looking for are the flags I'm supposed to use for the boss.
Use flag 0x200 on the boss to make it run an event on death. This is the minor boss flag. Major bosses require no flag.
Do I need a flag ID for the boss?