May 21, 2011 at 10:46 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
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Game Reaper said:
thx, I tried putting <ANP0301:0000:0000 for when he wakes up but didn't work then tried <CNP0301:0030:0000 and still doesnt work, if i'm doin sumthin wrong please tell me!

ps: for me he's standing too but his eyes are closed and hes snoring.

You might need to use 2 ANP commands then. Look at the original tsc and see how Pixel originally did it. When in doubt look at how it or something similar was originally done. You'r using Cave Editor right? It has tools to help you understand the TSC.
 
May 22, 2011 at 12:49 AM
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nevermind, I got it.

Here's demo1v3:http://www.mediafire.com/download.php?023gatmwog3b3a9
Its got way better maps and it's improved a quite a bit thanks to my good friend Voyce (I also did some of it)
ps tell me if you just want the finished product and ill send you it when its done rather than sending you every different version.
let me know if you like it.:(
 
May 23, 2011 at 10:53 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
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Okay I need a bit of help. I need to use ASM on entities 111 and 112 (Quoye teleporting in and out) to make them not do the actual teleporting. Basicly, I would like quote to jump on to the teleporter, stay still, then jump back down.
 
May 23, 2011 at 11:20 PM
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By "do the actual teleporting" do you mean the blue animation? Cause <TRA brings you to a new map...
 
May 23, 2011 at 11:26 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
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Age: 30
Lace said:
By "do the actual teleporting" do you mean the blue animation? Cause <TRA brings you to a new map...

No. I mean how the character disapears. I know about the <TRA thing, I plan to use it a bit like how you use save points in Metroid.
 
May 23, 2011 at 11:30 PM
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I believe that is also a TSC thing - <HMC
 
May 23, 2011 at 11:35 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
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Lace said:
I believe that is also a TSC thing - <HMC

Nope. I said entities 111 and 112. Those entities are Quote jumping in the teleporter and teleporting in and teleporting out. I don't want entity 111 to teleport, just stand there, and I don't want entity 112 to teleport either, just jump down.
 
May 24, 2011 at 8:22 PM
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HyMyNameIsMatt said:
I know about the <TRA thing, I plan to use it a bit like how you use save points in Metroid.

Woah, I bow to your awesomeness for even coming up with that idea!:pignon2:
 
May 24, 2011 at 9:10 PM
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I got a question.
How can I change the range of events head.tsc holds? I want it to occupy events up to #0094.
 
May 24, 2011 at 9:11 PM
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Make the largest event number in head.tsc #0094
 
May 24, 2011 at 9:14 PM
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Really? It's that simple? Awesome!
And I'm guessing that if there are two of the same event (one in head.tsc, one in a map's script),
it uses the one from head.tsc?
 
May 24, 2011 at 9:17 PM
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If there are events in map script below head.tsc max event, they are ignored.
At least, that was my understanding.
 
May 24, 2011 at 9:18 PM
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Ah, phew! That's very good.
Thanks nox.
 
May 24, 2011 at 11:40 PM
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Noxid said:
If there are events in map script below head.tsc max event, they are ignored.
It actually acts like when events are misordered in a single script - random text noises and nothing useful.
 
May 25, 2011 at 12:31 AM
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Okay. So I tried putting in events 90-94 in head.tsc, and now it just skips 90-94 altogether.
 
May 26, 2011 at 11:53 AM
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Did you delete the similar ones in your map.tsc?
 
May 26, 2011 at 12:09 PM
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I didn't.
But I got it working anyway. Apparently it was something completely different causing the problem. Thanks guys.

EDIT3: Alright, screw all that stuff in my last edits. I tried to apply that weaponxp_output stuff you sent me, noxid (the stuff that reduces weapon xp) and it didn't work at all. Is there something special I need to do to the weapon in question? I'm pretty sure I didn't mistype anything.
Although it did say something about an invalid command...
 
Jun 1, 2011 at 12:19 AM
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Quick question... how do I change boss health?
 
Jun 1, 2011 at 12:26 AM
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Xixor said:
Quick question... how do I change boss health?

If it's a minor boss, use CaveEditor > NPC Table Editor... and change the health of that NPC boss.

If it's a major boss, use ASM or a hex editor.
Link: Boss Health Offsets
 
Jun 1, 2011 at 8:30 PM
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Whenever I try to use the npc table editor in CE, it crashes CE. How do I edit in npctbl Hacking Tool?
 
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