How would you make a gun break the oldest bullet fired, and create a new one when the player fires the gun if the max number of bullets is fired?
I'm working with an edited fire ball, and wan't to make it so if you've fired all your bullets, then you can fire more, at the cost of the first ones fired. This is only because each bullet lasts a while, and it would be a pain it you miss all your shots and have to wait for them to die. I'm kinda noobish at this, so some detailed answers would be appreciated.
"Yes, I know about the involvment of assembly, that's how I got this far"