I have a question regarding modding where you change the MyChar.pbm to your own sprite sheet. I finally figured this out after removing the hex for the Pixel (C) copyright in the .EXE file using a standalone hex editor. I am using Sue's Workshop so I couldn't use Cave Editor to do this.
I then open the character sprite sheet that I made, as a .png, copy the image in paint, then open the MyChar.pbm and paste in my edited sprite sheet. If I change the actual .png to a .pbm, (instead of copy-paste from a .png) the file turns into a degraded black and white look, and doesn't retain color. (I am doing this conversion on a mac-based program, then transferring. Do you know of a .png to .PBM file converter for windows?)
The problem is original colors for the edited MyChar.pbm change when I run Doukutsu.EXE. For example I had brown hair on my character and it changes to yellow. My tans, and greens and reds all turn to grey colors. I'd post pics but I don't know the rules regarding them. My question is what is the range of colors that .PBM files support. How do you limit MS paint (in windows 7) to just these particular colors so the colors are not forced to change when the game is run?
I'm happy to finally have figured out how to implement my own char, nonetheless, but I'd like the color scheme to be accurate.
Thanks for all your help,
BackyardcainXY