Ollie said:Does it matter if I copied it from a different data folder? Because it's not even loading the map because of it.
Shadow Major said:Can anyone please give me assistance on how to make a Cave Story mod please? For example, what editors to use, etc. I'm not the lazy kind, and I hope to make a mod sometime. I have cave story editor and Sue's Workshop, but I am not sure if these are the most suitable. Anyone help?
HyMyNameIsMatt said:Go look up this thread: http://www.cavestory.org/forums/threads/2046/
All answers should be in here.
Carrotlord said:Specifically, he should be looking at the 2nd link under "Other Resources", which contains Noxid's Beginner modding guide. The other stuff is just assembly docs, which won't be too important if he's just starting out.
Also, DB's guide has tons of useful info:
http://dragonboots.tile44.org/cmgbasic.htm
Noxid said:Pixel used 90-94 as sort of generic-entrance scripts that he copypasted onto every map, changing the music as necessary. Each corresponds to one of the five <FAI directions.
Wedge of Cheese said:edit: lol missed noxids post
Lace said:Under 90 doesn't necessarily need to go in head.tsc, and over it doesn't need to be out. The only reason it glitches sometimes is that the whole tsc shabang for any given map looks like this:
Head.tsc
CurrentMap.tsc
Armsitem.tsc
ie, it appends head and armsitem on either side. Of course, event nums always have to go in order, so si hay an event in head larger than one in the normal tsc, it breaks. Same w/ current map and armsitem, or god forbid, head and armsitem (you'd have to be one skank of a coder to do that).