you would have to make the map have a solid border all around so they eventually stop.TLincoln said:So I'm having a problem with the projectiles the Drolls shoot as their sound keeps looping when they go off-screen. Is there any way to fix that?
Goerge Bobicles said:have an npc in the way of the exit, and shoot it to get rid of it.
edit: actually, you can use the shutter npc, just have it do it's opening animation when it dies
What if I have tiles set up for it already?... is there any npcs that don't move, can float, and have health? or I could just change the shutter's graphics... where are they at?Goerge Bobicles said:have an npc in the way of the exit, and shoot it to get rid of it
they are in the map tile set, you should be able to make them shootable via NPC tbl. the debug cat floats, doesn't move, and you should be able to give it a health value and make it shootable via NPC tbl if you want another option.knuckles5577 said:What if I have tiles set up for it already?... is there any npcs that don't move, can float, and have health? or I could just change the shutter's graphics... where are they at?
The debug cat one works best for me. Thanks.Goerge Bobicles said:they are in the map tile set, you should be able to make them shootable via NPC tbl. the debug cat floats, doesn't move, and you should be able to give it a health value and make it shootable via NPC tbl if you want another option.
You can't do that.SuperJaws100 said:Quick question:
How can I convert MP3 files to ORG files? I want to make an orchestral music mod and the files are in MP3... I tried converting to MIDI and then converting to ORG, but it turned out all garbled.
or he could just convert the .mp3 to a .wav and use the .wav hack that already exists.Bionicobot said:Or make a hack command that will use mp3 files, and loop it? Might take a while, but it's possible. Prepare your social life if you do this asm hack, though. It'll probably be horrific, but if you do it, good job.
It doesn'tRandolf said:IIRC that doesn't work
he did. For me anyway.BLink said:It doesn't
or else Sonic would have been laughing at you in DoR2.
When I use <TRA command with it, the player gets to the next map but can't scroll to the left side of the screen.What's wrong with Option 1?
What's wrong with Option 1?