Dec 6, 2014 at 7:03 PM
Join Date: Aug 16, 2014
Location: no
Posts: 848
Age: 23
Pronouns: he/him
Maybe just have a detection were if the entity touches a detector entity, it deletes that entity and places a bunch of smoke particle effects from various entities being placed and dying instantly, dropping nothing though... You could make the detector entity work like a mix of the <ECJ command and the horizontal vertical trigger code. Instead of directly activating a command, it checks if that entity matches the one specified in it's code, then it runs the specified command. It seems easy, but it probably isn't.