• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Quick Modding/Hacking Answers Thread

Dec 5, 2014 at 12:55 AM
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Well I didn't really know what scriptsource was at the time so I screwed shit up
 
Dec 5, 2014 at 1:31 AM
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this is why we have backups
 
Dec 5, 2014 at 1:36 AM
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I realize that
I'm just saying if you're not careful around BL it can do weird shit you don't expect
 
Dec 5, 2014 at 1:37 AM
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this was intentional
 
Dec 5, 2014 at 3:18 AM
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Doors said:
I realize that
I'm just saying if you're not careful around BL it can do weird shit you don't expect
I've had weird shit happen with CE. For some reason it kept on corrupting the safe house in the water way on one of my mods, fortunately I only ran into this glitch once. The only reason I use CE over BL is because it allows me to edit the bullet data and stage tiles pretty easily.
 
Dec 5, 2014 at 3:22 AM
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Goerge Bobicles said:
I've had weird shit happen with CE. For some reason it kept on corrupting the safe house in the water way on one of my mods, fortunately I only ran into this glitch once. The only reason I use CE over BL is because it allows me to edit the bullet data and stage tiles pretty easily.
the latest version of BL can edit bullet data and it's always been able to edit tile types
 
Dec 5, 2014 at 5:03 AM
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Oh... then one of your help files lies to me... I might not have the latest version.
 
Dec 5, 2014 at 5:06 AM
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I haven't updated the help in a while
 
Dec 5, 2014 at 5:11 AM
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That explains it. Is there anything else that I can do in Booster's Lab that is better/not doable in Cave Editor besides the hacking and the hex editor?
 
Dec 5, 2014 at 11:50 AM
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Literally everything implemented is superior to CE
 
Dec 5, 2014 at 1:20 PM
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the only reason as to why I use CE is because it has TSC Preview images and since I'm a major scrub I need those so
idk
 
Dec 5, 2014 at 3:26 PM
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I've actually never used Booster's Lab. I love Sue's Workshop and I'm going to stick with it! (Just Kidding, I only use CE)
 
Dec 6, 2014 at 5:24 PM
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Okay, so I have 2 questions. A). Is it possible to have enemies have health, but not be kill-able and have knock back from weapons, and B). Is it possible for enemies to take damage from spikes? I need to know this because I have an idea for a smash style boss battle...
Edit: Also, can I make it to were you put a file with a certain name into the folder, it will activate a sort of debug mode when you start a new game? I mean it like the "fps" and the "mute" debug options, only it gives you a high health amount. Also, can I change the file name required?
 
Dec 6, 2014 at 6:03 PM
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A) Yes
B) Yes

3rd: I don't know
 
Dec 6, 2014 at 6:04 PM
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A) Why would it need health of you cant' hurt it????

B) No, entities can't interact with entities.

C) I'm certian it's completely possible, but I'm not sure how you would go about doing it.


E: ninjaed with wrong answers
 
Dec 6, 2014 at 6:18 PM
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No, you can hurt entities with other entities. The bullets are an example. And what I meant was that the entity could not be hurt by the player. It could be hurt by another entity, though. The boss would work like this: You attack it, and it moves back. Like that one boss from Super Metriod. And, I just realized that I can do the debug mode with a simple flag jump, but I still need to change what text is needed...
 
Dec 6, 2014 at 6:24 PM
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BLink said:
A) Why would it need health of you cant' hurt it????

B) No, entities can't interact with entities.

C) I'm certian it's completely possible, but I'm not sure how you would go about doing it.


E: ninjaed with wrong answers
A) It IS possible. Maybe it wouldn't be global (i.e. for all entities) but you could apply this to certain ones. I wasn't wrong.
B) Spikes are also a tile. Your argument is invalid.

Edit: bullets are not entities, Bion
 
Dec 6, 2014 at 6:26 PM
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Oh... So, is it possible to make an entity that simulates one?
 
Dec 6, 2014 at 6:28 PM
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Bionicobot said:
No, you can hurt entities with other entities. The bullets are an example. And what I meant was that the entity could not be hurt by the player. It could be hurt by another entity, though. The boss would work like this: You attack it, and it moves back. Like that one boss from Super Metriod. And, I just realized that I can do the debug mode with a simple flag jump, but I still need to change what text is needed...
No, you /can't/ have entities hurt other entities, the stuff from your gun is bullets. the stuff from Curllies gun are entities (in the boss battle in the sand zone).


Bullets can interact with entities, but bullets can't hurt you. And visa-versa



E: didn't see randolfs other post
 
Dec 6, 2014 at 6:35 PM
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If you put enough work into it, that boss would be possible. You'd just have to make the boss fly back when hit and constantly have its health set to some variable in the code. Shooting it would only push it back, and it would instantly recover its health back to the value stored in aforementioned variable. Having contact with spikes would decrease the value stored in the variable, effectively reducing boss' health. You'd have to put a "run TSC" in the entity code when its HP is below certain threshold, though, because "Run script on death" would not work with a boss like that.

Have fun doing that, if you decide to work on that idea.
 
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