
So a new skill to learn then? Well I don't mind considering I've got a hell of a lot to learn before this mod is over. Are there any tutorials on Null Entity Manipulation?This looks more like Null entity manipulation, if anything. There isn't even a single <ANP in sight.
1. Place Null entities in a mapAre there any tutorials on Null Entity Manipulation?

I'll consider trying it out. I might have more use for it after Gun v2 but I'll see what I can do now.1. Place Null entities in a map
2. Use <CNP on them.
3. ??????
4. Profit!
That... I wish I know the answer for. Afaik it's very finnicky if the mod's in 2x resolution if it's not set to 0. Like, the Y offset for the tiles won't work if the tileset width is set to 16 or 32. But it works normally on 16 if the mod's in vanilla resolution. This sounds like a question only Noxid or Leo can answer.I was wondering what the "Tileset Width" setting in "Edit Project Config Settings" did in Booster's Lab.
Does anybody know?

how do they not work?OK, I have a very important question about Booster's Lab: Are the fill and replace tools broken?
Like, I feel like sometimes they just don't work as they should and sometimes they just don't work at all.
Like, am I using them wrong or what?
For practice, place 5 vertical entities in a row. The top entity being the water level, the bottom four being null entities. Then do this.So I need to know how Entity #191 (Water Level) actually works. Selenic Shadow uses a combination of that and Null Entity Manipulation, which I'm still trying to figure out.
#0200
<KEY
<CNP0300:0000:0000<CNP0301:0191:0000<WAIXXXX
<CNP0301:0000:0000<CNP0302:0191:0000<WAIXXXX
<CNP0302:0000:0000<CNP0303:0191:0000<WAIXXXX
<CNP0303:0000:0000<CNP0304:0191:0000<WAIXXXX
<END
#0201
<ANP0304:0010:0000<WAIXXXX
<CNP0304:0000:0000<CNP0300:0191:0000<END
Cuz y'all are trying so hard to figure it out and Noxid is dead, I'd say just stick with manually plugging them in, using Rectangle tool, or using Copy tool.OK, I have a very important question about Booster's Lab: Are the fill and replace tools broken?
why didnt I think of that...Cuz y'all are trying so hard to figure it out and Noxid is dead, I'd say just stick with manually plugging them in, using Rectangle tool, or using Copy tool.

Thank you for the script, it'll be very helpful to me once I (try and) implement it into my own mod. I'll even go and update the ReadMe file to credit you.For practice, place 5 vertical entities in a row. The top entity being the water level, the bottom four being null entities. Then do this.
(Event numbers are gonna be in vertical order (300 - top, 304 - bottom).
And the same can be done in reverse. I thought my previous explanation was easy to understand. (Technically, if you wanna do that in reverse order, you can also just do this, since the only available direction is up. But it will require testing over and over again to check the timing.)Code:#0200 <KEY <CNP0300:0000:0000<CNP0301:0191:0000<WAIXXXX <CNP0301:0000:0000<CNP0302:0191:0000<WAIXXXX <CNP0302:0000:0000<CNP0303:0191:0000<WAIXXXX <CNP0303:0000:0000<CNP0304:0191:0000<WAIXXXX <END
Code:#0201 <ANP0304:0010:0000<WAIXXXX <CNP0304:0000:0000<CNP0300:0191:0000<END
You don't need to do thaaaaat. I learned that from looking at the TSC used in WTF Story. Credit should really go to GIR, if anything.I'll even go and update the ReadMe file to credit you.
