Jul 20, 2018 at 10:49 PM
Join Date: Jan 15, 2017
Location: Northern Hemisphere
Posts: 565
Age: 18
Pronouns: he/him
How do I get a <SSS sound effect when starting a new game in that saved area?
<SSS have to be set every time you load or start the game. It can be every value you want. You can try an invisible or null Npc to activate it.How do I get a <SSS sound effect when starting a new game in that saved area?
how would the npc activate it<SSS have to be set every time you load or start the game. It can be every value you want. You can try an invisible or null Npc to activate it.
Set the Option1 on the NPC flags (that horizontal/vertical scroll npc sets. On BL I think it's the interactible set.)how would the npc activate it
oh so make sure its not there the first time you enter the room, but when you save keep it on the save point, instantly <DNP it and have it make the stream?Set the Option1 on the NPC flags (that horizontal/vertical scroll npc sets. On BL I think it's the interactible set.)
Edit: It's Horizontal/Vertical Trigger Npc. Forgot the name.
That's a really good idea!Yes.


501 worked! How?You need to use ANP 0013 on Sue. If that doesn't work, try making Igor's event number 501?

Just checked that out.That's the event number of Igor in the Egg Corridor. ANP13 must be hard coded to use that event number. It wouldn't really know otherwise -- but this means you can (probably) have anything pick her up, rather than only Igor.
Theres a few in NpcGuest but they're only of her standing and sneezing, and no walking/jumping.Is there a sprite of sue as a human or do i need to animate that somehow?
I only ever use it to edit the entities. It's simple, you know!Cave Editor sucks horribly. I can't edit entities with it. Fuck that shit.
I can only find one with itoh and sue combined sneezing/transformingTheres a few in NpcGuest but they're only of her standing and sneezing, and no walking/jumping.
Cairn was a character from King Story, a mod by Noxid, and used the sprite location Kazuma used. The naming convention is most likely a leftover from BL development.Why is kazuma this "cairn" thing
oh i guess i forgot the name of whoever that wasCairn was a character from King Story, a mod by Noxid, and used the sprite location Kazuma used. The naming convention is most likely a leftover from BL development.
As far as I remember, they're the same NPC, so you could only edit their health together using npc.tbl.
It would be quite simple to make an assembly edit to have the NPC set its own health when it's small...
...
Okay, it actually already sets its own health, so you couldn't edit that with npc.tbl anyway.
Here's a patch you can apply with BL's hex patcher to make the smaller blocks deal only 5 damage.If you have a debugger, you can easily change how much damage either size of the block does as well. Here are some addresses...Code:0x45DFBC 8B 75 08 39 46 0C 7E 04 FE 0E C9 C3 90 90 90 90 90 90 90 8B 75 08 A1 58 E6 49 00 3B 46 0C 7E 17 83 C6 40 83 7E 0C 00 74 06 C6 46 64 05 EB 06 C6 46 64 0A 90 EB 07 C6 86 A4 00 00 00 00
0045DFE5 - Damage for small blocks.
0045DFEB - Damage for big blocks.
(remember that these numbers are in hexadecimal, thus 0xA == 10)
Or, you can just find "05" and "0A" in the patch and change them to the number you want, that'll also work...
That's right, after every <NOD using a <TUR the text-box will print text from the top left. After every <NOD you will need to put in the appropriate amount of line-breaks/spaces to put the text back where it belongs. You'll have to have a separate event with text that accounts for this, otherwise it'll mess up the normal text. Also, sometimes the game counts one space as two spaces... or 0 spaces. It's finicky -- just make sure you proof read your text is all.
I don't understand what that means. Float trough a water current forever? Do you mean to infinitely move the PC in one direction? Or do you mean make it look like you're constantly moving right like in the Iron Head boss-fight?