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Quick Modding/Hacking Answers Thread

Jul 20, 2018 at 10:49 PM
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How do I get a <SSS sound effect when starting a new game in that saved area?
 
Jul 20, 2018 at 10:56 PM
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How do I get a <SSS sound effect when starting a new game in that saved area?
<SSS have to be set every time you load or start the game. It can be every value you want. You can try an invisible or null Npc to activate it.
 
Jul 21, 2018 at 12:06 AM
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<SSS have to be set every time you load or start the game. It can be every value you want. You can try an invisible or null Npc to activate it.
how would the npc activate it
 
Jul 21, 2018 at 12:10 AM
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how would the npc activate it
Set the Option1 on the NPC flags (that horizontal/vertical scroll npc sets. On BL I think it's the interactible set.)
Edit: It's Horizontal/Vertical Trigger Npc. Forgot the name.
 
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Jul 21, 2018 at 12:35 AM
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Set the Option1 on the NPC flags (that horizontal/vertical scroll npc sets. On BL I think it's the interactible set.)
Edit: It's Horizontal/Vertical Trigger Npc. Forgot the name.
oh so make sure its not there the first time you enter the room, but when you save keep it on the save point, instantly <DNP it and have it make the stream?
 
Jul 21, 2018 at 12:37 AM
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Yes.
 
Jul 21, 2018 at 3:14 AM
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That's a really good idea!

I think i did something like that when i use <CMP with blocks and put a save point in that area

i guess the original cave story never had any of those moments where you had a save point with a <CMP command there
 
Jul 21, 2018 at 3:06 PM
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How do I animate Sue to be held by Igor?
I thought it was ANP0013 but it's not working.
 
Jul 21, 2018 at 3:43 PM
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You need to use ANP 0013 on Sue. If that doesn't work, try making Igor's event number 501?
501 worked! How?
 
Jul 21, 2018 at 4:14 PM
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That's the event number of Igor in the Egg Corridor. ANP13 must be hard coded to use that event number. It wouldn't really know otherwise -- but this means you can (probably) have anything pick her up, rather than only Igor.
Just checked that out.
Yeap, anything can hold Sue...
That's so cool!
 
Jul 24, 2018 at 9:11 PM
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Does anyone know how to change the damage that the falling blocks do?
Like the falling blocks in the balcony after the island is falling or the 2nd sacred ground place

and is it possible to give the small ones say 5 damage and the big ones 10 instead?



ALSO...........

Sometimes when i use skipflags to speed up text (not completely remove), the text overlaps itself and because a weird blob of text (normally after each <NOD)

Does anyone know how to fix this
 
Jul 27, 2018 at 4:06 PM
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I hope this doesn't count as a double post since my last one was a while ago (and this is unrelated) but I have another question
Is there a sprite of sue as a human or do i need to animate that somehow?
 
Jul 27, 2018 at 4:12 PM
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Is there a sprite of sue as a human or do i need to animate that somehow?
Theres a few in NpcGuest but they're only of her standing and sneezing, and no walking/jumping.
 
Jul 27, 2018 at 7:33 PM
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Congratulations, you've replied to a 9 year old post in this thread.
 
Jul 28, 2018 at 3:42 PM
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Theres a few in NpcGuest but they're only of her standing and sneezing, and no walking/jumping.
I can only find one with itoh and sue combined sneezing/transforming

Also i can't find kazuma's sprite????

The one of him just standing like on the outerwall
Actually i just checked there and it says its called "Cairn" or something
Why is kazuma this "cairn" thing
 
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Jul 28, 2018 at 4:06 PM
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Why is kazuma this "cairn" thing
Cairn was a character from King Story, a mod by Noxid, and used the sprite location Kazuma used. The naming convention is most likely a leftover from BL development.
 
Jul 28, 2018 at 4:48 PM
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Cairn was a character from King Story, a mod by Noxid, and used the sprite location Kazuma used. The naming convention is most likely a leftover from BL development.
oh i guess i forgot the name of whoever that was

is there anyway to make it look like im floating through a water current like in the water way forever?
 
Jul 29, 2018 at 2:01 PM
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As far as I remember, they're the same NPC, so you could only edit their health together using npc.tbl.
It would be quite simple to make an assembly edit to have the NPC set its own health when it's small...
...
Okay, it actually already sets its own health, so you couldn't edit that with npc.tbl anyway.
Here's a patch you can apply with BL's hex patcher to make the smaller blocks deal only 5 damage.
Code:
0x45DFBC
8B 75 08 39 46 0C 7E 04 FE 0E C9 C3 90 90 90 90
90 90 90 8B 75 08 A1 58 E6 49 00 3B 46 0C 7E 17
83 C6 40 83 7E 0C 00 74 06 C6 46 64 05 EB 06 C6
46 64 0A 90 EB 07 C6 86 A4 00 00 00 00
If you have a debugger, you can easily change how much damage either size of the block does as well. Here are some addresses...
0045DFE5 - Damage for small blocks.
0045DFEB - Damage for big blocks.
(remember that these numbers are in hexadecimal, thus 0xA == 10)
Or, you can just find "05" and "0A" in the patch and change them to the number you want, that'll also work...
That's right, after every <NOD using a <TUR the text-box will print text from the top left. After every <NOD you will need to put in the appropriate amount of line-breaks/spaces to put the text back where it belongs. You'll have to have a separate event with text that accounts for this, otherwise it'll mess up the normal text. Also, sometimes the game counts one space as two spaces... or 0 spaces. It's finicky -- just make sure you proof read your text is all.
I don't understand what that means. Float trough a water current forever? Do you mean to infinitely move the PC in one direction? Or do you mean make it look like you're constantly moving right like in the Iron Head boss-fight?

Thanks for that code
"Yeah 1 patches applied maybe"

For some reason my game crashes whenever one of those small blocks gets created now...
Uhh
Does this make an edit to my data file or the doukutsu.exe file?
Because I made a copy of my data

but not one of my doukutsu.exe
 
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