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Quick Modding/Hacking Answers Thread

Oct 7, 2018 at 2:27 AM
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Is there anyone know how to add new language font to cave editor?
 
Oct 7, 2018 at 2:10 PM
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yeah half the reason I wrote booster's lab is because cave editor is terrifying
but feel free to try!
 
Oct 14, 2018 at 1:14 AM
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Hey, how would I print out to the text box from assembly / c? Is there a specific function for it, or would I have to do some weird memory allocation with the tsc parser?
 
Oct 14, 2018 at 2:59 AM
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Hey.
I was thinking about custom animations for the game.
I hope there is some way to do this.
Examples: Custom idle animations and new walking sprites.
 
Oct 14, 2018 at 6:31 PM
The TideWalker
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If you want to code the player's physics from scratch you have a few different options:

#1 Build it yourself
I've done this on a few occasions, this is one of the more.... difficult ways to go about it but it works and you have full control. Since pixels code is optimized you should have plenty of room to add what you want in the allotted space. I DID have a copy of the player physics in DouA format, but I'd suggest not using it because I modded the hell out of it and never kept a vanilla backup (oops).

#2 Use SIM's Player Size hack.
This is a bit more simple overall than rebuilding the code in x86 yourself, but is a lot more limited. You can change what frames are linked to what, like how many walk frames you have ect. but that's it really. If you're not much for code then check it out at the very least. It's in the latest version of Booster's Lab (I think) but if not you can get it in Enlight's Haxinator folder.

#3 Take CSr/(cucky's)CSe code and run it in a .dll and make changes that way.
It will allow you to take the code in C instead of x86, but it's fairly technical to setup and I haven't actually done this method of code injection before. Once it's setup though it's the easiest to work with provided you know C instead of x86 instead.
 
Oct 21, 2018 at 4:41 PM
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So you all know my mod and how I got mrdestroyer to edit Quote in the credits. Only one problem....I don't know how to change it. Can you guys help?
 
Oct 21, 2018 at 5:47 PM
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So you all know my mod and how I got mrdestroyer to edit Quote in the credits. Only one problem....I don't know how to change it. Can you guys help?
There's a tutorial for that included in Booster's Lab, if you wanna check that out
 
Nov 3, 2018 at 1:01 PM
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Hey, I found out how to actually do this, in case you haven't yet.
It's done within the Credits.tsc script. Basically just put an exclamation mark on a new line, followed by the number of the music you want to play. Make sure that it's 4 digits long.
Example:
!0033
-Plays The Way Back Home.

Sorry for the double post.
Thanks you, indeed...I didn't found it :/
(Btw you can delete you're comment)
 
Nov 3, 2018 at 1:06 PM
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Wow, you're a ninja!

Dunno what "toi" is? Maybe you meant "Thank you"...

It's weird, the credits have their own script language. Even weirder, Pixel kinda did this in Ikachan as well. Also, I really love Ikachan's script language. It's so simple and tightly crafted, serving only for what it needed to.
It was a fail ^^'
I never really tried looking into ikachan script, wonder if it would be possible to make mods with ikachan engine.not just the maps editor
 
Nov 3, 2018 at 1:18 PM
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Very possible, in fact! I had a project on one for a bit... maybe I'll resume that after modcon.
I have some documentation I could give you. Hell, if you wanna collaborate on something I'd be thrilled to. I'm telling you, Ikachan has legitimate untapped potential for modding.
Ok now i'm curious, I don't have a lot of stuff going on lately si I do can collaborate.
Pm me with discord so we can talk about this.
Mr.Hex#4875
 
Nov 28, 2018 at 1:30 AM
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Okay, let me elaborate:

I created a custom texture sheet for MyChar.pbm using Microsoft Paint (yes I know) but when converting back to .pbm, it doesn't get recognised.
I checked the error logs and it reads all textures well until it scans MyChar.pbm, where it has a 0 opposed to a 1.
I've been doing file switching with Ubuntu but it hasn't corrupted the original image's contents.
I've never ever had this error before, and I have done quite a bit of texture sheet modding. Are there certain incompatible colours I should be aware of?
 
Nov 28, 2018 at 1:34 AM
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use booster's lab
 
Nov 28, 2018 at 9:08 AM
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I'm confused with ORGAdder at the moment.
I composed something in ORGMaker 2.10 without changing the instruments for notes/percussion (since that interferes with stuff, I'm told)
I added it on in ORGAdder, went to place it in a script with the correct music ID, and... silence.
No error, just silence.
Please help!
 
Nov 28, 2018 at 12:18 PM
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But Booster's Lab doesn't let you use PBMs.
in fact this is the opposite of a problem for anyone who isn't intent on being asinine
 
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