Jun 9, 2016 at 3:06 AM
Professional Whatever
"Life begins and ends with Nu."
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On the draw order issue: there is an option to change draw order for an entity in Booster's Lab, but in Cave Editor the draw order is based on which entities are added first. The first entity will have a lower draw order than every entity added afterwards, and will appear behind entities with a higher draw order.
 
Jun 9, 2016 at 3:57 AM
Soup Man
"In Soviet Russia, graves keep YOU!"
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When I open Doukutsu, I get this message:
doukutsu.exe is not a valid windows operation
 
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Jun 9, 2016 at 4:53 AM
Its dark in here
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When I open Doukutsu, I get this message:
doukutsu.exe is not a valid windows operation
re-download cave story or replace the exe with a working one
 
Jun 9, 2016 at 4:53 AM
Soup Man
"In Soviet Russia, graves keep YOU!"
Join Date: Jul 15, 2014
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Jun 9, 2016 at 4:55 AM
Its dark in here
"Deaths: 4000"
Join Date: Nov 21, 2013
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But it's my mod. I can't replace my mod. How can I fix it?
Replace the exe, replace any asm you applied. When files get corrupted and you didn't back them up you have to restart all lost progress. files in the fata folder can usually be reused unless they're corrupted as well and in that case you are screwed
 
Jun 9, 2016 at 4:57 AM
Soup Man
"In Soviet Russia, graves keep YOU!"
Join Date: Jul 15, 2014
Location: IN YOUR HEAD, SHIT FOR BRAINS
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Replace the exe, replace any asm you applied. When files get corrupted and you didn't back them up you have to restart all lost progress
OHMYCOD! I FOUND A BACKUP IN MY RECYCLE BIN FROM 2 HOURS AGO! I ACCIDENTALLY MADE IT WHILE USING THE RESOURCE HACKER!!! But how do I make the corruption not happen again?
 
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Jun 9, 2016 at 5:16 AM
Its dark in here
"Deaths: 4000"
Join Date: Nov 21, 2013
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the only answer I can think of is "modding isn't perfect". But to be honest, I don't really know. its happened to my mods before and sometimes I didn't have a backup to fix the problems.
In every cave story guide they say to make backup upon backup upon backup to prevent redoing everything. If there is some other solution, its probably much more arduous and much more difficult than just keeping previous versions of your mod on hand in case anything goes wrong
 
Jun 9, 2016 at 5:17 AM
Soup Man
"In Soviet Russia, graves keep YOU!"
Join Date: Jul 15, 2014
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the only answer I can think of is "modding isn't perfect". But to be honest, I don't really know. its happened to my mods before and in every cave story guide they say to make backup upon backup upon backup to prevent redoing everything. if there is some other solution, its probably much more arduous and much more difficult than just keeping previous versions of your mod on hand in case anything goes wrong
Does it have to do with adding maps? Because it happened after I added a map.
 
Jun 9, 2016 at 5:20 AM
Professional Whatever
"Life begins and ends with Nu."
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Too many maps makes the executable break. I'm not sure what the maximum is, but deleting excess maps until you're under the limit will fix it.
 
Jun 9, 2016 at 5:21 AM
Its dark in here
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Join Date: Nov 21, 2013
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Does it have to do with adding maps? Because it happened after I added a map.
adding maps in cave editor creates a bunch of problems from corrupting other maps, to corrupting the game. if you have done this I would advise you to replace the exe with one where you didn't do this. if you want to add a map simply copy another map and clean it of tiles and entities to start with a new slate
 
Jun 9, 2016 at 5:21 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
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Try my method before you throw out your executable.
 
Jun 9, 2016 at 5:21 AM
Soup Man
"In Soviet Russia, graves keep YOU!"
Join Date: Jul 15, 2014
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Too many maps makes the executable break. I'm not sure what the maximum is, but deleting excess maps until you're under the limit will fix it.
I got to 110. But I think I know why it broke the game. Cave Story is just very tricky.
p215803-0-imagesqtbnand9gcrlf76vweht2iivvy7yyniwnguoel0ddjwq4emugcvgfsybb.jpg
 
Jun 9, 2016 at 5:23 AM
Its dark in here
"Deaths: 4000"
Join Date: Nov 21, 2013
Location: farther
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Age: 27
Too many maps makes the executable break. I'm not sure what the maximum is, but deleting excess maps until you're under the limit will fix it.
from what I remember, you could have something like over 180 maps with cave editor and like thousands with boosters lab (I remember noxid saying this somewhere, but I can't remember where).
 
Jun 9, 2016 at 5:24 AM
Professional Whatever
"Life begins and ends with Nu."
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My previous mods would say otherwise.
 
Jun 9, 2016 at 5:27 AM
War criminal
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CSTSF Mod couldn't go beyond 98 maps. So I guess it really depends on what you did with the mod in the first place.
 
Jun 9, 2016 at 7:15 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
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Goerge I was responding to you, not virtual boy :V
 
Jun 9, 2016 at 2:17 PM
Soup Man
"In Soviet Russia, graves keep YOU!"
Join Date: Jul 15, 2014
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How do you get the <FLA command and whatnot to work on u (Kings)?
 
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