Jun 8, 2016 at 2:47 AM
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Jun 8, 2016 at 2:53 AM
Soup Man
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Jun 8, 2016 at 4:13 AM
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I need to slow down the fish missiles, which offset would I change, and what would I change it to?
Edit: Also, how do I make them properly killable?
 
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Jun 8, 2016 at 7:05 PM
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Green ones. The polar star doesn't do anything to them. I have them run a script on death. But they don't die. I also made them not go through walls, but I don't know if that effects whether they take damage or not. They are also set to shootable.
 
Jun 8, 2016 at 7:33 PM
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Green ones. The polar star doesn't do anything to them. I have them run a script on death. But they don't die. I also made them not go through walls, but I don't know if that effects whether they take damage or not. They are also set to shootable.
In the script that runs on death, did you add a <DNP to it to delete the entity on death? (Though, they'd need specific event numbers, if I'm not mistaken.)
 
Jun 8, 2016 at 7:40 PM
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Oh, so it can't apply to all of them? I didn't have them be deleted on death, so maybe that's why.
 
Jun 8, 2016 at 8:28 PM
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not sure if this has been asked before (the site's search is shite and i'm not going to sift through 350+ pages) but how can i edit the machine gun's knockback?
 
Jun 8, 2016 at 10:00 PM
Soup Man
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What are Kazuma's ANP? I need to know.
Also, how come my NPC's walk BEHIND doors? He walks in front of a door, then he walks behind one. Any help?
EDIT: I only want Kazuma's walking animation.
 
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Jun 8, 2016 at 10:39 PM
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not sure if this has been asked before (the site's search is shite and i'm not going to sift through 350+ pages) but how can i edit the machine gun's knockback?
the up/down knockback is in the machine gun (weapon) code, around the part when it shoots bullets
i can't really look up exact offsets at the moment
 
Jun 8, 2016 at 10:45 PM
Soup Man
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I need Kazuma's walking <ANP and I need to know why my NPCS go behind @Doors .
 
Jun 8, 2016 at 11:55 PM
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Jun 9, 2016 at 1:25 AM
Soup Man
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Think it's like 10 or something.

Anyways, doors are Npc's too, so they're effected by the draw order.
Just make sure that your doors have a lower draw order number than the other Npc's.
Draw order? You mean the number next to their name? Etc. One door says 3, the NPC says 5, and the next door says 7. The NPC goes through door 7. Also, Kazuma's 10 doesn't work.
Also, the ANP text sheet doesn't have Kazuma.
 
Jun 9, 2016 at 1:32 AM
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Look at the game files.
 
Jun 9, 2016 at 1:37 AM
Soup Man
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Jun 9, 2016 at 1:38 AM
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Draw order? You mean the number next to their name? Etc. One door says 3, the NPC says 5, and the next door says 7. The NPC goes through door 7. Also, Kazuma's 10 doesn't work.
Also, the ANP text sheet doesn't have Kazuma.

The walking animation should be somewhere in between 1 and 10. 3 might work.

Anyways, yes, Npc's with a lower draw distance number will appear behind Npc's with a higher draw number.

ARIGHT, do <ANP0100:0003:0000
That should make any Kazuma with event #100 do the walking animation to the left.
 
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Jun 9, 2016 at 2:12 AM
Soup Man
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How do I use Misery's lightning?
 
Jun 9, 2016 at 3:06 AM
Soup Man
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