Jun 9, 2016 at 2:43 PM
Join Date: Jul 15, 2014
Location: IN YOUR HEAD, SHIT FOR BRAINS
Posts: 670
Age: 8
Pronouns: she/her
OK.What falls under "whatnot?" Also: <FLA doesn't work in u (AKA "Studio Pixel Presents...")?
OK.What falls under "whatnot?" Also: <FLA doesn't work in u (AKA "Studio Pixel Presents...")?
I meant it's fine that I can't use the <FLA command on u (Kings) and will find an alternative.I asked 2 questions and ... err.... your response baffles me. It's not an answer to either question, nor did I make a statement that you could be accepting. What does this mean, exactly?
Actually, I plan on using maps of large size, and it's probably gonna have to be larger than that.Well, it's over 128x100, so you shouldn't worry too much about it.
If you mean via TSC, then either <ANPxxxx:0000:0000 or <ANPxxxx:0000:0002 works.How do you make computer's screens turn on?
I think it can be larger than 200×200, but I'm not sure if there's a size limit.Actually, I plan on using maps of large size, and it's probably gonna have to be larger than that.
(Also, pretty sure that 128x100 isn't even close to the limit considering Sand Zone has a width of 200 iirc)
In addition, maps that are too large will end up breaking the Map System. (Not sure what the width or height would have to be in order to break it; but if I remember correctly there's one map in Jenka's Nightmare where the Map System doesn't display a map?)
The map system won't be a problem (considering I'm not planning to use it anyway), but it looks like i'll be able to make large enough maps, thanks.the largest a map can be before crashing the Map System may as well be 320x240. But even then the Map System starts off like it won't work, and then it loads the map for you.
Thank you for that. I need to turn on a PC in my mod to reference the CSTSF.If you mean via TSC, then either <ANPxxxx:0000:0000 or <ANPxxxx:0000:0002 works.
xxxx is the event ID of the computer; 0000 switches it off while 0002 switches it on.
I think it can be larger than 200×200, but I'm not sure if there's a size limit.
However, at a certain height, tiles are also treated as water (regardless of tile type). What that height is, however, I don't know. (I only know about it since I was bored enough to jump off an unfinished map in Lunar Shadow and ended up drowning off-screen.)
In addition, maps that are too large will end up breaking the Map System. (Not sure what the width or height would have to be in order to break it; but if I remember correctly there's one map in Jenka's Nightmare where the Map System doesn't display a map?)
Iirc a simple way to apply anp to the player is to put a NPC 0 at the player's location, <CNP it to NPC 0150(Quote) and use <HMC so that you won't have two versions of the player on the screen, don't forget to make sure the player is in the right position when using <SMC to bring back the player, and then remove/change the npc to npc 0.How do you use the player character's ANP?
Thanks.Iirc a simple way to apply anp to the player is to put a NPC 0 at the player's location, <CNP it to NPC 0150(Quote) and use <HMC so that you won't have two versions of the player on the screen, don't forget to make sure the player is in the right position when using <SMC to bring back the player, and then remove/change the npc to npc 0.
I think so. I think it's like the facepics, you can add more by expanding the canvas. I've never tried it though.Hey can I add more items than are present in the game? It looks like there's space for more tiles, so I figured there would be the ability to add more.