Aug 21, 2016 at 12:18 AM
Join Date: Aug 14, 2016
Location: somewhere in Louisiana
Posts: 65
The entity for #0200 inside of a solid. I fixed Event #0206 and changed it to #0200. And I changed the event numbers. But, it still does the same thing.You should probably change the event numbers for #0200, #0286, and #0888. Um, asides from #0200 being accidentally written as #0206, do you have the entity for #0200 in the same tile as the entity #0286?
how to change my code??@modmake This isn't the correct way to implement gravity, this object just moves downwards at a constant speed. A gravity algorithm looks more like this:
yVel += 40;
if(yVel > 0x5ff){
yVel = 0x5ff;
}

Thanks a bunch for the help!Use <WAI and then use <ANP with a scriptstate that just has the NPC do nothing. (usually 0000)
If you want an NPC dialogue to change after talking to them set a flag in their dialogue using <FL+, and then at the start of their event use <FLJ to jump to a different event once said flag is set.
Detailed information regarding TSC commands listed above should be available from your script editor.
Flags are global throughout the game; as long as a flag was set in one room, it affects the entire game in every other room.Hi, another question.
If I were to have an event occur in one room that sets a flag, how could i make it so that the flag set would affect something in a different map?
(I am making a character move from one room to the next, and trying to make sure you can't see them in both rooms at the same time. that would mess things up!)
This got buried a bitSorry, should've specified.
The physics in particular, or rather how it effects your x and y velocity when being used.
i make mod in Apache use Enemy Basu2 and MonstarX FishMissle by the way FishMissle is hit player and wall not boom up how can I change that??
oh i missing to Permit just waitThe background from the lab area (unused).