Quick Modding/Hacking Answers Thread

Jun 10, 2016 at 7:21 AM
Professional Whatever
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You can't generate a flag list in CE.
 
Jun 10, 2016 at 3:41 PM
Soup Man
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You probably have flag 44 set, which makes the script jump to #0108, making you get transported.
If you want to see where flag 44 might have gotten set click "Actions" and "Generate Flag List."
You get flag 44 after you use the bomb. I'll just rewrite the script mire carefully. I still need to know why <TUR keeps going after a <CLR.
 
Jun 10, 2016 at 3:46 PM
Deliverer of Sweets
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I still need to know why <TUR keeps going after a <CLR.
It's made to work till another <MSG or and <END, and I would expect more people to use a <CLR after a <TUR to clean the message box and not stop <TUR than people who would like to use <CLR<TUR everytime.
 
Jun 10, 2016 at 4:08 PM
Soup Man
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What's the ANP for a teleporter? TP lights too.
 
Jun 10, 2016 at 5:45 PM
Senior Member
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Does anyone know what the sprites below the Nemesis bullet sprites are used for, if they are used?
 
Jun 10, 2016 at 5:54 PM
Soup Man
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Does anyone know what the sprites below the Nemesis bullet sprites are used for, if they are used?
The square ones? I always thought they were either the Snake or that unused weapon.
 
Jun 10, 2016 at 7:03 PM
beep boop
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Alright, what exatly do I do with the Org2.10 compatibility hack. Which one do I use, and what does it replace?
 
Jun 10, 2016 at 7:40 PM
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Jun 10, 2016 at 7:46 PM
Soup Man
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Unused weapon?

I thought so too; as it turns out, the Fireball uses the same sprites as the Snake…
The weapon that's <AM+0007 or 8. The green one.
 
Jun 10, 2016 at 10:00 PM
Senior Member
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NPC Create:
push init slot (0x200 entity slots, starts checking from # pushed.)
push Parent ; This is to push [ebp+8] in ASM to relate entities to one another, with +A8
push Direction
push yvel
push xvel
push y
push x
push num
call 46efd0

Can someone tell me what it means for push init slot, parent, and the num at the end?
 
Jun 10, 2016 at 10:21 PM
Been here way too long...
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NPC Create:
push init slot (0x200 entity slots, starts checking from # pushed.)
push Parent ; This is to push [ebp+8] in ASM to relate entities to one another, with +A8
push Direction
push yvel
push xvel
push y
push x
push num
call 46efd0

Can someone tell me what it means for push init slot, parent, and the num at the end?
parent is literally the parent entity
like fuzz cores for those little cuties
and num is npc's id
number
in other words which entity gets spawned
and i don't think i ever played around with the init slot so no comments on that
 
Jun 11, 2016 at 3:08 AM
beep boop
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How do I make the Miza boss die like normal?
 
Jun 11, 2016 at 3:46 AM
Its dark in here
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Jun 11, 2016 at 4:29 AM
beep boop
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Yeah, but I've changed my mind, and instead want to make the transformed Sue npc killable, so they can run a script on death.
 
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