DoubleThink said:
Chapter 1
-Like I said last time, the number of saves in the first area seems a bit pointless, considering the constant checkpoints.
-Made memory banks puzzle easier: IMO this takes a lot of the deviousness out of the puzzle unnecessarily. Were that many people really getting stuck here?
There are lots of saves because it's the beginning of the game, so it should be easy. And yes, a lot of people were getting stuck there (or rather they were just complaining about checking each chest). Over 50% were I'd say.
DoubleThink said:
Chapter 2
-Made Tetris bit easier: If it was, I didn't notice.
The tetris pieces are no longer instakill, they do one damage. You can still screw yourself over by getting stuck inside one though.
DoubleThink said:
Chapter 3
-I can't remember if this was changed or not, but I found the 'battle rooms' part really annoying this time around. In the second and third rooms, it's dumb luck whether or not the grey scout robots move toward you or not and killing them is just mindless spam. Not saying they should be made easier so much as less frustrating.
-Added save in Generator: Again, I don't really feel this is necessary. Maybe these parts just feel easier now that I've done them all several times :/
-The third boss is still pretty awkward too. The energetic parts are broken up by gaps spamming the buyobases after everything else is cleared out, so docking their health would help keep the rhythm up.
The battle rooms remained the same. Maybe I'll look into fixing that a bit.
The generator had a save since Captain Fabulous complained about that part, and it was a part that I had seen people die at before.
I could probably give the spike generators a bit less hp.
DoubleThink said:
Chapter 4
-Now with 100% legit completion! It does seem easier than it used to be, although knowing what I'm actually supposed to do probably helped >_> A couple thingies though: when you're near the top of the map the weapon HUD blocks the screen, and the auto-warping is awkward in places, e.g. the three-train section where jumping too high off the top train caused me to warp to the middle when I was just trying to drop down. Otherwise I'm indifferent to it, because with the extra save I didn't really need it there.
-Made System matrix easier and shorter: Again, the way you did this kind of breaks the puzzling part of the puzzle. Through nearly the whole thing the chips in each square will always show the right colour, taking away the reason for checking the signs.
I think I'll make it so that jumping too high doesn't activate the screen warp. The HUD does get in the way near the top, I haven't really thought of a way around that (unless I make all the weapon icons smaller again).
People got stuck at the system matrix before since the design was a bit unclear and people had no idea whether what they were doing was right or not. The new puzzle does take away from it a bit, but it's basically the same except instead of checking the sign you check the color. (It does render the sign pretty useless, so it's mostly there for fun)
DoubleThink said:
Chapter 5
-Bug find! Talking to Curly again after the very first scene will trigger it again, only with the spots taken by the antagonists vacated.
-It took me a while to figure out what I was meant to do in the Snowball Cavern, but after that (and figuring out the penguins' movement pattern) I eventually got through it. I would say it's definitely the most challenging area so far, if only because of its scope and the slidy snow.
-The worm boss was really pissing me off until I realised I was jumping into a block tile rather than a background one, after which I beat it first try ._. It tends to zigzag and slow down more than it needs to, but I guess that makes up for how damn long it is.
That bug has been reported.
Snowball Valley is one of the areas with the fewest saves, but overall it isn't too hard otherwise. The enemies are a bit unforgiving, especially with a lack of the booster 2.0.
If the worm boss goes any faster than he does right now I find him annoying.
DoubleThink said:
-Halen Deze Lane is a timely change of pace, and a very nice one at that. The snow effect looks tight, and it has those jumpy-uppy style platforms!
-GIR you puppy I thought you said this area was a hoax
Oh well, CARNIVALE TIEM
Part of the hoax was convincing everyone that it was a hoax, only for it to not be a hoax.
DoubleThink said:
-This is some insane ASM work. They all got on my nerves to some degree (aside from maybe the lucky draw), but they're all done absolutely excellently. I found the magic mirror puzzle especially impressive. Although...
-The one attraction I had issues with was the roller coaster race. From what I could figure out, each cat will only appear a certain distance after you run the previous one off the track, and they will speed up if you get near them unless you jump. If this is true, then (aside from at the very end) the only reason to speed up is to try and make a leap over them, especially when going too fast over the small gaps makes the cart shudder and stop reading jump inputs properly. Not really much of a race :\ After a couple of completions where the 1st place car never even came within my sight I gave up on this ticket.
-I only tried the Snowboss a couple of times before turning on hax. He has waaaay too much health even after using the RPG and my hand was cramping up by the time I got him below 50%.
-As a result, I kind of ruined the effect the ending was meant to have
I do wish Cave Story mod protagonists would learn that standing on a bridge over any kind of pit is a really really horrible idea. They kinda walked right into that one though, even after hearing about how they were being set up. Not terribly clever :|
As I said on the blog, I'm planning on releasing a version with slightly easier minigames. Also I'm going to make the snowboss a bit easier.
The foreshadowing for the ending of chapter 5 is for the player only, so that the player can say "oh I saw that coming!" and feel smart. Also Shades Quote hasn't really proven to be very smart (and neither has Curly).