Re: WTF story demo v 0.5
Alright, just finished this.
Chapters 1, 2, 3:
Not much to say, as they haven't changed much.
Chapter 4:
I kinda miss some of the sadistic hardness of this chapter. I would suggest having the spikes do 2 damage instead of 1 (IIRC, you had them be instant kills in the previous demo?). And I don't really like the thing where you teleport back on top of the train when you fall. I think the addition of the extra savepoint before the press bit is all the easification you need. THANK YOU for changing the System Matrix - it's now actually kinda entertaining
. Since you now have colors to indicate right/wrong, you could maybe do away with the signs entirely. If you did that you might wanna make the difference between the "right" sound effect and the "wrong" one a bit more obvious (i.e. very clearly positive/negative sounds).
Chapter 5:
Gah, that was a cheap death
I feel stupid. Now I have to go fight Interrobang with glitched lasers again
. Not much else to say about this chapter since I already alpha-tested it.
Chapter 6:
Huzzah foar karnavulz. Oh hey, I remember this org from way back when
. These puzzles are great, not to mention the crazy ASM they must have involved. They also help restore the WTF aspect of the mod, which was somewhat fading in chapters 4 and 5. Though I think there may have been a sentence or two that you forgot to end with "-meow"
. In the maze puzzle, you might want to give a more clear indicator of where the goal is. Maybe just have the cat tell you it's in the upper-right corner. And, oooh, a roller coaster! I love roller coasters and... wait... that's not... do I hear...
my God and I thought I was being bad by making that rickroll org a while ago
. I was kinda disappointed that you didn't keep the old paradigm of having a separate "secret stage" where the RAM chip is hidden. The super cube gun is a cool concept, but I wish the range weren't quite so short. It's good to shorten it somewhat so it's not overpowered, but the way it is now makes the snowboss a real pain. And finally, judging by DT's comment about using the RPG on the snowboss, there must have been an ammo refill somewhere that I missed (either that or DT just didn't use the RPG on Interrobang, which would be odd).