So, I'm working on a mod and I'm trying to have a boss fight, but the boss's HP Meter isn't working properly, and when I presumably defeat the boss, it's starts acting very weird.
Please note that this mod is very early in development and some things are subject to change.


It technically isn't the player object that switches to a sprite of lying down, but instead, in these cutscenes, it knows roughly where the player will be, and so has an invisible entity ready in that position, and then when the time comes in the cutscene, it uses the "<HMC" (hide my character) command, and then changes that invisible entity into an NPC of type Quote, and then animates it to lie down. Open up room 060, "Teleporter" in CE or BL. Notice that right on top of the teleporter, there's another NPC with event #260, which is currently an empty entity. In the cutscene when the Droll jumps on top of Quote, here's the code that executes:How do you change the player sprite to the laying down sprite?
<CNP0260:0150:0000<HMC
<ANP0260:0010:0000
Afaik, yes and no. There is one hack, but it's very limited, and it's aimed at more specific weapons and bullets spawned by entities.is there an easy way to do it in boosters lab
Afaik, yes and no. There is one hack, but it's very limited, and it's aimed at more specific weapons and bullets spawned by entities.

i dont see any custom/vanilla editting folder or properties/sfx for these bulletsUnless I'm somehow mistaken im pretty sure the weapon specific hacks have max on-screen properties?
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How did i miss that? I looked in those subfolders, too!Unless I'm somehow mistaken im pretty sure the weapon specific hacks have max on-screen properties?
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Convert a .png to a .ico (you can do this online) and then use a program called "Resource Hacker".How do I change the game's icon to a custom one, I've been trying different ways to do it and they won't work.

You are. Just don't use Cave Editor.am i able to have over 100 maps
i thought i read somewhere that that breaks the game but idk if that was ever true