Quick Modding/Hacking Answers Thread

Nov 3, 2019 at 2:37 PM
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It works on Machine Gun, and surprisingly the Spur. Equipping the Turbocharge with the Spur makes it charge up just a little bit faster.
Nice! Too bad we can't see that in the original game.
How does the game determine how many exp you lose by damage?
And how do I remove the machine gun recoil?
 
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Nov 4, 2019 at 6:18 PM
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I have issues yet again but this time it's more annoying than usual.
What I did is I expanded the tileset so I could fit more tiles in it and created new tiles.
So far nothing strange, right?
Well, I tried to use those new tiles in a map and I spent some time doing so but when I loaded the mod again all the new tiles were turned into the corresponding tiles from the original tileset(which I had not deleted by the way, it was just above the new one).
Now I have to do this crap all over again but first I would need to know how to fix it.
Any ideas?
Oh, and if you have an answer please tell me what causes it as well, thank you.
 
Nov 4, 2019 at 8:43 PM
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The maximum size for each tileset is 256x256 pixels. Anything taller will just make it loop back. So if you're just using similar tilesets between separate rooms, it's recommended to make a copy of the original tileset and replace any tile that won't be used with the new ones.
 
Nov 5, 2019 at 9:06 AM
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Alright, so it's easily fixable.
Thank you, Serri. :)
 
Nov 5, 2019 at 9:27 AM
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How does the game determine how many exp you lose by damage?
And how do I remove the machine gun recoil?
Also, does BL Hackinator patches actually work? Or are they broken like the prefixes?
 
Nov 5, 2019 at 4:31 PM
Serri Online
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Also, does BL Hackinator patches actually work? Or are they broken like the prefixes?
Most of them have been tested and shown that they work (barring a couple Polar Star hacks)

EDIT: Please note though, that not all of them are compatible with each other, especially with hacks like <IMG, Multisave, or TSC+ are involved.
 
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Nov 5, 2019 at 7:19 PM
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Most of them have been tested and shown that they work (barring a couple Polar Star hacks)

EDIT: Please note though, that not all of them are compatible with each other, especially with hacks like <IMG, Multisave, or TSC+ are involved.
Ok, I'm just planning to use the Infinite Mimiga Mask.
Do you know the answer to the other questions?
 
Nov 5, 2019 at 9:41 PM
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I've been focusing on the tiny bits as of late, and I wanted to replace and rename an org to be "Pier Walk" on the OrgView and "PIER" as a file, or at the very least, just the first one, any way I could do this???
 
Nov 5, 2019 at 11:41 PM
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I've been focusing on the tiny bits as of late, and I wanted to replace and rename an org to be "Pier Walk" on the OrgView and "PIER" as a file, or at the very least, just the first one, any way I could do this???
That can be done through resource hacker (download). You get to replace an org with Pier Walk, and there's a menu editor that can allow you to rename the title to "Pier Walk". For changing the internal filename to "PIER" however, you will need to modify that through a hex editor. Unlike Cave Story, the internal file names are located right next to their title names within the OrgViewer assembly, so it should be relatively easy to change.
 
Nov 6, 2019 at 4:20 AM
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Is this menu editor on Boosters lab or something else entirely?
 
Nov 6, 2019 at 7:22 AM
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Nov 6, 2019 at 1:05 PM
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Annotation 2019-11-06 070330.png
is this it?
or am I doing something wrong that should be something VERY obvious
 
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Nov 6, 2019 at 1:29 PM
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View attachment 6024
is this it?
or am I doing something wrong that should be something VERY obvious
Are you at the one with the visible preview window of it? Maybe the name's only modifiable through the hex editor, if that isn't actually possible through resource hacker. I could've sworn it was.

EDIT: AD 2101 POSTS. WAR WAS BEGINNING.
 
Nov 6, 2019 at 2:40 PM
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What are the maximum shots family in BL when modding a gun?
Can I remove the machine gun recoil?
And can I make a gun auto-recharge itself like the bubbler/machine gun?
 
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Nov 17, 2019 at 7:15 PM
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Guys, why Cave Editor's TSC list has more commands than BL? (Like the <VAJ <VAO <VAR)
 
Nov 17, 2019 at 7:33 PM
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Guys, why Cave Editor's TSC list has more commands than BL? (Like the <VAJ <VAO <VAR)
Wait, they are? I mean, it is possible to modify the TSC list in the text file that came with CE or BL, but the reason for your case is because CE would read custom commands and think they're syntax errors, while they're not. So they were plugged in to prevent that error message from popping up.
 
Nov 17, 2019 at 8:04 PM
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Wait, they are? I mean, it is possible to modify the TSC list in the text file that came with CE or BL, but the reason for your case is because CE would read custom commands and think they're syntax errors, while they're not. So they were plugged in to prevent that error message from popping up.
Ok, thanks.
 
Nov 18, 2019 at 9:22 AM
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