Jun 8, 2020 at 7:30 PM
Join Date: Jun 27, 2013
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Posts: 2940
Age: 31
Pronouns: She/Her
Ahah, here's the problem. You using GIMP!The characteristic these two share is that I edited them with GIMP
ah ;-; that's a pity, I love GIMP.Ahah, here's the problem. You using GIMP!You know what they say, all toasters toast toast!
I'd suggest any other image editing software, GIMP is always the source to "my Cave Story bitmaps are broken!". Paint.NET, FireAlpaca, or Aseprite are often recommended.
There's a guide for that in Booster's Lab.How you edit the credits?

I will try another time, make the Booster's Lab work.There's a guide for that in Booster's Lab.

Probably not. Especially when the computer entity doesn't have an animation table of it's own. You'll have to write one in with ASM.So regarding Entity #20 (Computer), it has 3 different sprites that I redesigned for the Mechanto Gate in Gun v2. So considering that Entity #20 has 3 different sprites, can you switch between them with ANP?

If that's the case, then I'm under the mistaken assumption that the computer sprite is animated considering it has 3 sprites. So what are the three sprites actually used for?Probably not. Especially when the computer entity doesn't have an animation table of it's own. You'll have to write one in with ASM.

Well damn, it was a worth a shot at least. Thanks for you help anyway, Serri.Looking into the assembly, the sprites are all looped depending on direction. One just happens to be in a one frame animation and one happens to be in a two frame animation. However, neither are dependent on <ANP, nor is there code like JMP DWORD [E_X*4+4XXXXX] in the NPC. There isn't even an animation table at the end, the code just jumps straight to NPC 021.
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What do you mean with any of this? What were you planning to do?meh, i dont know how to animate the player with out breaking my computer. or at least adding entities in cave editor


Okay then. However in Selenic Shadow's Grié'dýr : Water, the water rises up and down. The script for it goes like this though I have trouble trying to understand it:By itself, i thought the water level's only animation is rise. The rising and lowering cycle in the Core battle are hardcoded, I'm pretty sure.
EDIT: In the case of mods like WTF Story or Terri's Night Out, the entity itself was relocated (or really, manipulated through null entity transformations), rather than animated downward, to give the illusion that it is.