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Quick Modding/Hacking Answers Thread

Nov 6, 2019 at 1:05 PM
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Annotation 2019-11-06 070330.png
is this it?
or am I doing something wrong that should be something VERY obvious
 
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Nov 6, 2019 at 1:29 PM
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View attachment 6024
is this it?
or am I doing something wrong that should be something VERY obvious
Are you at the one with the visible preview window of it? Maybe the name's only modifiable through the hex editor, if that isn't actually possible through resource hacker. I could've sworn it was.

EDIT: AD 2101 POSTS. WAR WAS BEGINNING.
 
Nov 6, 2019 at 2:40 PM
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What are the maximum shots family in BL when modding a gun?
Can I remove the machine gun recoil?
And can I make a gun auto-recharge itself like the bubbler/machine gun?
 
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Nov 17, 2019 at 7:15 PM
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Guys, why Cave Editor's TSC list has more commands than BL? (Like the <VAJ <VAO <VAR)
 
Nov 17, 2019 at 7:33 PM
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Guys, why Cave Editor's TSC list has more commands than BL? (Like the <VAJ <VAO <VAR)
Wait, they are? I mean, it is possible to modify the TSC list in the text file that came with CE or BL, but the reason for your case is because CE would read custom commands and think they're syntax errors, while they're not. So they were plugged in to prevent that error message from popping up.
 
Nov 17, 2019 at 8:04 PM
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Wait, they are? I mean, it is possible to modify the TSC list in the text file that came with CE or BL, but the reason for your case is because CE would read custom commands and think they're syntax errors, while they're not. So they were plugged in to prevent that error message from popping up.
Ok, thanks.
 
Nov 18, 2019 at 9:22 AM
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Nov 18, 2019 at 3:27 PM
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1. The original gun editing XMLs don't have the bullet caps in them, but I think EnlightenedOne's XMLs do.
2. Yes, but you'd have to program them to do that in assembly (which would be a matter of copying a poultry amount of code and doing some optimisation), but you would probably need a byte to store the recharge counter in, which if you don't have a really long Machine Gun or Bubbler recharge time should be a matter of modifying their counters to use bytes instead of words and using the spare space.
Thanks zxin.
 
Nov 19, 2019 at 3:21 PM
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How do I put an effect on an NPC?

I want to put the "ZzZ" effect on the press, when it wakes up (fall) the effect goes away, and when it falls asleep (land on the ground) the effect comes back,
so how do I do it?

Also, a little thing, does Booster Lab Change the <TRA area numbers automatically when you delete a map? I noticed it but I'm not sure.
 
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Nov 20, 2019 at 11:50 PM
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what is the <EQ+ for the Booster v0.8?
 
Nov 22, 2019 at 2:54 PM
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So I've got a problem. Instead of the normal intro scene, I get taken to the Outer Wall. I press X which takes me to the Title Screen and I press New Game. It then brings up the following Dialogue: "With the shield up, I can't get to No.00's room. I think one of those terminals ought to be able to lower the shield..." After that, it takes me to a blue screen where I can't do anything but drown. I try again and it does the same thing.

How do I correct this?
 
Nov 22, 2019 at 3:28 PM
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What circumstances did you have to do in order to get something like this?
 
Nov 22, 2019 at 4:01 PM
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What circumstances did you have to do in order to get something like this?

That's the thing, I'm not sure. Maybe it happened because of the alterations I made to create the custom levels, or maybe it's a script thing? In either case, I will need to get that problem dealt with.
 
Nov 22, 2019 at 4:49 PM
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Did you remove any maps or change the intro script?
 
Nov 22, 2019 at 4:55 PM
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Did you remove any maps or change the intro script?
Yeah, I did change the intro script. Is that going to be a problem?
 
Nov 22, 2019 at 6:21 PM
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That dephends on what you did
 
Nov 22, 2019 at 6:31 PM
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That dephends on what you did

I know that at some point, that my original code had disappeared and I had to rewrite it. As far as I know, I didn't remove any maps though I did move them around. I doubt this problem is fatal, it's just a matter of figuring out the root cause.
 
Nov 22, 2019 at 7:41 PM
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I know that at some point, that my original code had disappeared and I had to rewrite it. As far as I know, I didn't remove any maps though I did move them around. I doubt this problem is fatal, it's just a matter of figuring out the root cause.
Can you show us the TSC scripts you modified, as well as the settings for the Intro_Cutscene hack in the Hackinator?
 
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