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Quick Modding/Hacking Answers Thread

May 16, 2020 at 4:54 AM
Moo~
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Funny thing, .pbm is actually a type of bitmap, but I doubt Pixel really know about that. As proven through Cave Editor (yes, Cave Editor. There is a hack for Booster's Lab that can allow you to change the file extension the executable reads the bitmaps, but you'd have to manually change the file extensions in the bitmap file names), if you change the file extension for the bitmaps to anything that isn't a different file format that you typically use for other stuff (.png, .jpg, .wav, .exe), you can still open it up with Paint and it'll work just like it would if its file extension is just .bmp.
 
May 16, 2020 at 5:03 AM
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"Huzzah!"
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I actually use Cave Editor as my main editor, though I do use Boosters labs tools regardless
 
May 16, 2020 at 9:55 AM
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I just noticed that using the CS+ sprite size makes the entities in Booster's Lab not match in position with the ones in the actual game.
I hadn't noticed that because playing the game normally didn't actually change anything and I haven't been using Booster's Lab to edit entities' positions in a while.
Is there a way to fix that?
 
May 16, 2020 at 10:08 AM
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"Huzzah!"
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change it back
I dont really know anything about it
but I've edited Cave Story+ before
perhaps use the graphics from CS+ (assuming you have it)
 
May 16, 2020 at 12:31 PM
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change it back
Hell no. No way I'm going back to that resolution. There must be some setting that fixes that.
I should also mention that I'm using Clownacy's mod loader for the double resolution, which I'm pretty sure was designed to work with Booster's Lab.
 
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May 16, 2020 at 1:29 PM
Moo~
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Here I come to save the daaaaaaaaaaaaaaay!
Open up your mod with Booster's Lab, go to Edit Project Config Settings, and use this configuration. (Note: 27 is for 16:9 resolution, if your mod is going to be in 4:3 resolution, keep it at 21)
p373133-0-dk7i2z.png


I should also mention that I'm using Clownacy's mod loader for the double resolution, which I'm pretty sure was designed to work with Booster's Lab.
Hasn't stopped Noxid and GIR, King Story and WTF Story were made BEFORE Booster's Lab was ever developed. I'll need to go and see if the CE they used was modified, or if they just placed 16x16 tiles relative to the actual tiles that were used in the tilesets, because that still works if you're still not too sure for yourself.

EDIT: It's confirmed that the version of CE they used was hacked, after all. So unfortunately, that won't seem to be obtainable nowadays. (I mean, Booster's Lab can already do everything CE could, plus more! There is no reason to use CE unless for some fucked up reason your computer can't use Java)
HyMyNameIsMatt said:
By the way, the 2x resolution hack is otherwise working great. the game still feels the same and the new version of Cave editor is working fine too.
 
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May 16, 2020 at 6:37 PM
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May 16, 2020 at 6:46 PM
Moo~
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That... Actually makes a lot of sense now. The "a" part of the extension has been killing me! :balrog:
 
May 17, 2020 at 4:08 AM
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how do you use the Mimiga Mask glitch and how does it work?
 
May 17, 2020 at 5:58 AM
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well, in Jenkas Nightmare whoever made it had 3 versions of the mimiga mask: Quote, Curly, and Curly + Kamina's shades, I was wondering how that works and how to use it
 
May 17, 2020 at 6:26 AM
Moo~
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That just means the <MIM command was in use, lol.
 
May 17, 2020 at 8:58 AM
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wait thats a command? like a vanilla command? WHAT?!
 
May 17, 2020 at 9:15 AM
Moo~
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wait thats a command? like a vanilla command? WHAT?!
Nono, it's a custom TSC command made by Lace, and Zarro just plugged it in his mod. You can easily install it through either the optimized <END hack, or through TSC+. Welcome to the wonderful world of assembly.
p373147-0-mt9q4n.png

p373147-1-es7brp.png
 
May 17, 2020 at 9:58 AM
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yeah, that makes a lot more sense, silly me.
 
May 17, 2020 at 12:00 PM
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oh, do you mean for the records? like for the hell run? if you want to edit them boosters lab has the hackinator which, in the hacks for the title screen, has the records and it tells you the value for a minute, the rest is simple math.
 
May 20, 2020 at 6:34 PM
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Mmh, I closed Booster's Lab and reopened it and now it won't let me open the maps in the editor. What's going on?
Now, it might be related to the fact that I recently updated Java, but I'm not sure.
Has anything like this ever happened to any of you?
Never mind, it opened the map after like 10 minutes on its own for some reason. Still, that is a little odd.
 
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May 23, 2020 at 1:07 PM
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So regarding Balrog's sprites, I need help in sorting out which sprites he uses during the second (Hover) and third (Missile) battles with him. I intend to use the Hover and Missile for the second phase of the Diamond Dog battle.
p373217-0-tlbbe4s.png
 
May 23, 2020 at 1:42 PM
Moo~
"Life begins and ends with Nu."
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So regarding Balrog's sprites, I need help in sorting out which sprites he uses during the second (Hover) and third (Missile) battles with him. I intend to use the Hover and Missile for the second phase of the Diamond Dog battle.
p373217-0-tlbbe4s.png
The sprites that are highlighted are the ones in use.

Balrog 2 (Hover):
p373218-1-kdnu6h.png


Balrog 3 (Missile):
p373218-2-6l6vit.png
 
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