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Quick Modding/Hacking Answers Thread

Sep 4, 2017 at 3:26 PM
ZYZZ Spur is the best gun because its super cool
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is there a sound effect for when a dog barks? I can't find it anywhere...
 
Sep 4, 2017 at 4:29 PM
Moo~
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is there a sound effect for when a dog barks? I can't find it anywhere...
Look in the sfxlist.txt file and the sound "Puppy Bark" should be in there.
 
Sep 4, 2017 at 5:43 PM
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It's also in CaveEditor.txt, but who the fuck uses CaveEditor now these days?
 
Sep 4, 2017 at 7:26 PM
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I mean, Walrus_Guy has been pushing it with the questions, like, those that he can easily find the answer to in the tutorials (i.e. trivial stuff and modding basics). If most modders can learn on their own, I'm pretty sure he can, too.
 
Sep 4, 2017 at 7:50 PM
Moo~
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I really don't see the problem with him asking questions in the thread about asking quick questions with fast and simple answers.
You may be right on this. However, there are 388 pages worth of questions and answers in this thread. Whatever question he may feel like asking, there's a high chance of it already being answered.

Take it with a pinch of salt, because there are many times where people would ask a question and the answers they would get are links to older posts in this thread, because the questions they asked have already been answered! It's not that hard to search, nor is it time consuming. Blame Xenforo for its inability to search up TSC commands because they're "too short" for the search engine to find, though.
 
Sep 5, 2017 at 3:02 AM
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The point of this thread is kinda that people don't have to search through the whole thing to get the answer they want, it's a good idea to try first but this thread is so big now it's often not reliable
 
Sep 5, 2017 at 8:31 PM
ZYZZ Spur is the best gun because its super cool
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Look in the sfxlist.txt file and the sound "Puppy Bark" should be in there.
Should be sound 105
Thanks both of y'all
maybe ill try to share my game when it's done a lot of you have helped sometime i may go and put all of your names in the credits for people who helped with programming
if i'm allowed don't know all of that copy right stuff or whatever legal things so wahoo
 
Sep 6, 2017 at 11:26 PM
lol
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Is there a way to give the player exp through a script that isn't putting a bunch of empty sprites and changing them to exp like in the first Balrog right. (<SOU0045<CNP0150:0001:0000) Is there a way to give the player exp through an exp terminal? I currently have the sprite done and the script for it in head, but if possible how do I make it give the player exp similar to how the refill station gives <LI+1000/AE+.
 
Sep 6, 2017 at 11:45 PM
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Is there a way to give the player exp through a script that isn't putting a bunch of empty sprites and changing them to exp like in the first Balrog right. (<SOU0045<CNP0150:0001:0000) Is there a way to give the player exp through an exp terminal? I currently have the sprite done and the script for it in head, but if possible how do I make it give the player exp similar to how the refill station gives <LI+1000/AE+.
You can use <SNP to make the crystals spawn without needing a billion null entities. I've done it a couple times in my mods, though I really wish there was a way to make those crystals spawn in as medium or large ones as opposed to the normal small crystals.
 
Sep 6, 2017 at 11:48 PM
lol
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probably not without asm hacks. but putting a bunch of empty sprites should work just fine.
@TheCyberSleuth Fair enough, I've never done assembly hacking so then I doubt it's a possibility.
You can use <SNP to make the crystals spawn without needing a billion null entities. I've done it a couple times in my mods, though I really wish there was a way to make those crystals spawn in as medium or large ones as opposed to the normal small crystals.
@SeasonsOfDestiny I'll try it out, I'm glad there's a command for it, even if it's just small crystals, and I agree, there should've been a command for medium/large crystals. (Update 20 minutes later) Yep it works like a charm for however minimalist it'll be without assembly hacking, thanks!
 
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Sep 10, 2017 at 1:41 AM
ZYZZ Spur is the best gun because its super cool
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I'm making a game and at one point I want the guy to fight the omega boss
I did it in the sand zone so all the scripts and stuff is the same, but for some reason omega is just floating in the air even before the boss fight begins!
I don't know what to use to lower it, there only is 2 sprites (i deleted misery)
The horizontal vertical trigger (to start the fight) and something sprite 0 with a event of 201

Please help i want omega to be lowered and I don't know how

thanks
 
Sep 10, 2017 at 1:57 AM
In my body, in my head
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it's not possible
 
Sep 10, 2017 at 2:17 AM
ZYZZ Spur is the best gun because its super cool
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it's not possible
oh

if you ever update boosters lab again make that one of the things in the hacking thing "set omega location" or something like that
not sure if that's easy though
darn got any ideas for what I should do? maybe ill somehow lower the map im not sure
 
Sep 10, 2017 at 4:42 AM
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Sep 10, 2017 at 6:02 AM
Moo~
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You're just going to have to change the map layout to workaround this obstacle, as much as it sucks. Then again, mods always have to use workarounds one way or another...
 
Sep 10, 2017 at 3:41 PM
ZYZZ Spur is the best gun because its super cool
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Ok I have a new issue now! For some reason I have one of those puppies stuck on my head!
I don't have the puppy item in my inventory, nor have I replaced it. How do I remove it??


EDIT: no longer an issue, I found 2 ways to fix it!
 
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Sep 10, 2017 at 4:03 PM
ZYZZ Spur is the best gun because its super cool
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It's an entity that spawns when a flag is set. Just delete the entity. If you're using the original Sand Zone map, look in the top left. Same thing with the "curly on your back" entity.
thanks, i found two ways out
one was change something inside it so it would always appear invisible
the second one was i realized I accidentally put a "carry puppy" sprite

I guess I'm supposed to edit this, i hope people check this
So i have another issue now
I have a sprite 0 "null" changed into a crow with the skeleton head
but whenever i try to <DNP it it only deletes the crow and leaves a floating skeleton head!
I think I know why this happens, but I don't know how to fix it. PLease help!!!!!

OK NOW I HAVE ANOTHER ISSUE
no one seems to be answering, probably becasue theres nothing to show anyone has typed anything
I did a map and its SUPER GLITCHED
it's like the blocks aren't even there!
I can see everything, but my guy just falls right through them
and the waterway moving river blocks still look like arrows.... WHY?
 
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Sep 11, 2017 at 12:22 AM
lol
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I have a quick question regarding the smoke entity in Cave Story, so in WTF story the first level uses a "broken-wire" to get the player from place to place on the map with a little smoke entity to indicate where the jumps are, I want to extend this to my mod and actually have it be the game's teleportation system. But when I put the smoke entity in Cave Editor and switch back to the modded game, the smoke appears for it's one time and disappears. Is there a way to prolong the smoke infinitely or is it impossible without ASM?
 
Sep 11, 2017 at 12:27 AM
Moo~
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It uses the Smoke Generator entity from Grasstown, it's where the crashed motorbike would be near Santa's House.
 
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