Jun 18, 2017 at 7:59 AM
I want bothDo you mean the special boss setting in each map? Or are you talking about a boss entity in particular? Please be more specific.
I want bothDo you mean the special boss setting in each map? Or are you talking about a boss entity in particular? Please be more specific.
Okay. For the regular boss monsters, you can use practically any enemy that you want to, be it a Critter or Igor. Just use <BSLxxxx before the boss fight starts, with xxxx being the boss monster's Event #. For example, if you want to start a boss fight with a Critter who has the Event # 500, you'd use <BSL0500. You would also check the boss's "Run event on death" option to true because this lets you properly end the boss fight. Going off of the previous example, killing the boss Critter with this checked would run event #0500. Don't forget to include <BSL0000 in the boss's event after you beat the boss so the game knows to remove the boss health bar.I want both
Just the normal CS backgrounds. Whenever I change the background in the map properties/modify page and save, the background doesn't work when I play the game.What're you saving your backgrounds as/with, and what size are they?
uh bk0 I thinkoh right. What background are you changing from?
Be going from 0 to black, or starting out with black? I'm changing it to bkBlack.You don't happen do be using the black background type, do you?
I edited the bkBlack map. When I saw it didn't work I tried changing to other backgrounds and none of those worked either.bk0 and blBlack look pretty-much the same. I meant the black map TYPE, type number 4 makes the background transparent regardless of what map you put in.
I'm really appreciate youOkay. For the regular boss monsters, you can use practically any enemy that you want to, be it a Critter or Igor. Just use <BSLxxxx before the boss fight starts, with xxxx being the boss monster's Event #. For example, if you want to start a boss fight with a Critter who has the Event # 500, you'd use <BSL0500. You would also check the boss's "Run event on death" option to true because this lets you properly end the boss fight. Going off of the previous example, killing the boss Critter with this checked would run event #0500. Don't forget to include <BSL0000 in the boss's event after you beat the boss so the game knows to remove the boss health bar.
I don't have much advice on how to use stage-specific bosses, though, since I rarely use them.
Another people explain me how to use regular bossWell it's different for every boss. You might have to specify.
check the "spawns with alternate direction" flaghow do i change the direction of an npc? for example, when i enter a room cthulhu is facing the left side. how do i change it so that he always faces the right side?
check the "spawns with alternate direction" flag
I think in Cave Editor it's option 2 but I'm not sure.no wonder i couldnt find it. i was using cave editor instead of boosters lab. thanks!!
If you're talking about life capsules, then the "sprite number" for that entity is 32. The actual event number and flag ID is what ever you set it to, though. If you're talking about a health refill station, then the sprite number and default event number are both 17.What's the event and sprite number for a health upgrade