Sep 4, 2017 at 3:26 PM
Join Date: Jan 15, 2017
Location: Northern Hemisphere
Posts: 565
Age: 18
Pronouns: he/him
is there a sound effect for when a dog barks? I can't find it anywhere...
Look in the sfxlist.txt file and the sound "Puppy Bark" should be in there.is there a sound effect for when a dog barks? I can't find it anywhere...
Oi, let him learn on his own! Holding his hand won't always be the solution!Should be sound 105

You may be right on this. However, there are 388 pages worth of questions and answers in this thread. Whatever question he may feel like asking, there's a high chance of it already being answered.I really don't see the problem with him asking questions in the thread about asking quick questions with fast and simple answers.
Look in the sfxlist.txt file and the sound "Puppy Bark" should be in there.
Thanks both of y'allShould be sound 105
You can use <SNP to make the crystals spawn without needing a billion null entities. I've done it a couple times in my mods, though I really wish there was a way to make those crystals spawn in as medium or large ones as opposed to the normal small crystals.Is there a way to give the player exp through a script that isn't putting a bunch of empty sprites and changing them to exp like in the first Balrog right. (<SOU0045<CNP0150:0001:0000) Is there a way to give the player exp through an exp terminal? I currently have the sprite done and the script for it in head, but if possible how do I make it give the player exp similar to how the refill station gives <LI+1000/AE+.
@TheCyberSleuth Fair enough, I've never done assembly hacking so then I doubt it's a possibility.probably not without asm hacks. but putting a bunch of empty sprites should work just fine.
@SeasonsOfDestiny I'll try it out, I'm glad there's a command for it, even if it's just small crystals, and I agree, there should've been a command for medium/large crystals. (Update 20 minutes later) Yep it works like a charm for however minimalist it'll be without assembly hacking, thanks!You can use <SNP to make the crystals spawn without needing a billion null entities. I've done it a couple times in my mods, though I really wish there was a way to make those crystals spawn in as medium or large ones as opposed to the normal small crystals.
ohit's not possible
thanks, i found two ways outIt's an entity that spawns when a flag is set. Just delete the entity. If you're using the original Sand Zone map, look in the top left. Same thing with the "curly on your back" entity.