• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Quick Modding/Hacking Answers Thread

Jan 21, 2017 at 6:16 PM
Mint Online
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does anyone know what the armsitem.tsc is? i see it and im wondering if that can make those custom weapons (i see people making blades that shoot twice as far and stuff like that)
Armsitem.tsc contains inventory tsc (mostly the items' names and descriptions), both regular items and weapons fall under this.
They don't actually edit how the weapons work.
 
Jan 21, 2017 at 6:16 PM
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does anyone know what the armsitem.tsc is? i see it and im wondering if that can make those custom weapons (i see people making blades that shoot twice as far and stuff like that)
ArmsItem.tsc is used for weapon and item descriptions in the inventory screen, and has nothing to do with weapon functionality.
 
Jan 21, 2017 at 6:34 PM
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I found out how to edit the weapons! (Mainly)

Does anyone know how to get different sounds? It's not really needed but it would be cool just wondering
 
Jan 21, 2017 at 6:40 PM
Serri Online
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Does anyone know how to get different sounds? It's not really needed but it would be cool just wondering
Go to the Downloads page on the main website, and you should find SeaTone. That's the program used for editing the .pxt files (sound files) for the game.
 
Jan 21, 2017 at 6:42 PM
Mint Online
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I found out how to edit the weapons! (Mainly)

Does anyone know how to get different sounds? It's not really needed but it would be cool just wondering
If you use Booster's Lab, it's hacking tool should come with a thingy that lets you edit some of the weapons' features, including damage and (indirectly) range.
If you want to create and import (or export) sounds, you can use this.
 
Jan 24, 2017 at 12:04 AM
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How to use ANP to turn on computer?
 
Jan 24, 2017 at 7:29 AM
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How to use ANP to turn on computer?
According to a friend, there's no animation for it, just changing the direction to "2" to turn it on, and to "0" to turn it off.

If I understood correctly, switching a computer on via ANP would be something like this?
Code:
<ANP0200:0000:0002
 
Jan 24, 2017 at 7:29 AM
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how do I change physics? im using cave editor
 
Jan 24, 2017 at 8:49 PM
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Jan 24, 2017 at 9:06 PM
Mint Online
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whats ollydbg
A debugger that's often used in cs hacking for ASM-related stuff, you can find it here.
Do note that it's not a simple tool that's easily used, and if you want to do simple physics hacks, I'd recommend just using Booster's Lab's Hacking tool as it's much easier and faster to use. (and it's not like you are forced to keep using Booster's lab afterwards anyway)
 
Jan 24, 2017 at 9:10 PM
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A debugger that's often used in cs hacking for ASM-related stuff, you can find it here.
Do note that it's not a simple tool that's easily used, and if you want to do simple physics hacks, I'd recommend just using Booster's Lab's Hacking tool as it's much easier and faster to use. (and it's not like you are forced to keep using Booster's lab afterwards anyway)
Unless you want more than 95 rooms and the room count is past 98-115.
 
Jan 24, 2017 at 9:56 PM
Soup Man
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According to a friend, there's no animation for it, just changing the direction to "2" to turn it on, and to "0" to turn it off.

If I understood correctly, switching a computer on via ANP would be something like this?
Code:
<ANP0200:0000:0002
Thanks.
 
Jan 25, 2017 at 4:03 AM
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how do I change physics? im using cave editor
You can also use carrotlord's physics editor, though I'd avoid the weapon physics due to the fact that it can only edit the player and the polar star shots effectively
 
Jan 25, 2017 at 9:43 PM
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if i use boosters lab on a game i've already edited with cave editor will it mess it up and corrupt it so i can't use it again?

this has happened to me with sues workshop
 
Jan 25, 2017 at 9:55 PM
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if i use boosters lab on a game i've already edited with cave editor will it mess it up and corrupt it so i can't use it again?

this has happened to me with sues workshop
No. Cave Editor and Booster's Lab are cross-compatible with each other. Just don't work on the mod with both editors at the same time.
 
Jan 26, 2017 at 10:15 AM
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if i use boosters lab on a game i've already edited with cave editor will it mess it up and corrupt it so i can't use it again?

this has happened to me with sues workshop
sues workshop is a death sentence for any mod for this reason
 
Jan 26, 2017 at 9:29 PM
ZYZZ Spur is the best gun because its super cool
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No. Cave Editor and Booster's Lab are cross-compatible with each other. Just don't work on the mod with both editors at the same time.
ok thanks :D
 
Jan 28, 2017 at 12:35 AM
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When I run mods, the aspect ratio is stretched to 16:9. How can I force mods to run in 4:3?
 
Jan 28, 2017 at 3:28 AM
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When I run mods, the aspect ratio is stretched to 16:9. How can I force mods to run in 4:3?
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