Feb 11, 2017 at 12:06 AM
Join Date: Nov 17, 2016
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Posts: 16
Indeed I did. I'll give that a try, thanks for the help, man!It appears that you have "0092" as the event number to run in the room you transition to next, so you'd want to make sure you have an event #0092 in first cave that gets run. Under that, you could put a simple <END command to make it totally blank. Or, to make it naturally fade in, display the map name, and ensure the proper music is playing like in Cave Story and most mods, you'd want to put this: <MNA<CMU0008<FAI0002<END
This should be there by default unless you totally wiped out all code from the first cave's script, which it almost sounds like you did.
EDIT: 1500th post! "Bleep, Bloop, Bleep, Bloop"
EDIT: IT WORKED! THANKS CHU.
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