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Quick Modding/Hacking Answers Thread

Jun 9, 2016 at 7:26 PM
Soup Man
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If you mean via TSC, then either <ANPxxxx:0000:0000 or <ANPxxxx:0000:0002 works.
xxxx is the event ID of the computer; 0000 switches it off while 0002 switches it on.

I think it can be larger than 200×200, but I'm not sure if there's a size limit.
However, at a certain height, tiles are also treated as water (regardless of tile type). What that height is, however, I don't know. (I only know about it since I was bored enough to jump off an unfinished map in Lunar Shadow and ended up drowning off-screen.)

In addition, maps that are too large will end up breaking the Map System. (Not sure what the width or height would have to be in order to break it; but if I remember correctly there's one map in Jenka's Nightmare where the Map System doesn't display a map?)
Thank you for that. I need to turn on a PC in my mod to reference the CSTSF.
EDIT: How do you use the player character's ANP?
 
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Jun 9, 2016 at 8:58 PM
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How do you use the player character's ANP?
Iirc a simple way to apply anp to the player is to put a NPC 0 at the player's location, <CNP it to NPC 0150(Quote) and use <HMC so that you won't have two versions of the player on the screen, don't forget to make sure the player is in the right position when using <SMC to bring back the player, and then remove/change the npc to npc 0.
 
Jun 9, 2016 at 9:11 PM
Soup Man
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Iirc a simple way to apply anp to the player is to put a NPC 0 at the player's location, <CNP it to NPC 0150(Quote) and use <HMC so that you won't have two versions of the player on the screen, don't forget to make sure the player is in the right position when using <SMC to bring back the player, and then remove/change the npc to npc 0.
Thanks.
 
Jun 9, 2016 at 9:38 PM
beep boop
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Hey can I add more items than are present in the game? It looks like there's space for more tiles, so I figured there would be the ability to add more.
 
Jun 9, 2016 at 9:49 PM
Soup Man
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Hey can I add more items than are present in the game? It looks like there's space for more tiles, so I figured there would be the ability to add more.
I think so. I think it's like the facepics, you can add more by expanding the canvas. I've never tried it though.
Dunno' why you'd do it though.
You'd also have to edit Head.TSC.
 
Jun 10, 2016 at 12:39 AM
beep boop
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Yeah I know, but I want to be sure that I can, just in case.
 
Jun 10, 2016 at 3:18 AM
Soup Man
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Why doesn't this script work? Instead of asking whether to use the bomb or not it just transports me anyway.
meowe.PNGgrrgsrdf.PNG

It starts at 600 then you walk to door and it goes to 100. Why doesn't it work? Also, <TUR text stop after <CLR.
 
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Jun 10, 2016 at 7:21 AM
Professional Whatever
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You can't generate a flag list in CE.
 
Jun 10, 2016 at 3:41 PM
Soup Man
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You probably have flag 44 set, which makes the script jump to #0108, making you get transported.
If you want to see where flag 44 might have gotten set click "Actions" and "Generate Flag List."
You get flag 44 after you use the bomb. I'll just rewrite the script mire carefully. I still need to know why <TUR keeps going after a <CLR.
 
Jun 10, 2016 at 3:46 PM
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I still need to know why <TUR keeps going after a <CLR.
It's made to work till another <MSG or and <END, and I would expect more people to use a <CLR after a <TUR to clean the message box and not stop <TUR than people who would like to use <CLR<TUR everytime.
 
Jun 10, 2016 at 4:08 PM
Soup Man
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What's the ANP for a teleporter? TP lights too.
 
Jun 10, 2016 at 5:45 PM
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Does anyone know what the sprites below the Nemesis bullet sprites are used for, if they are used?
 
Jun 10, 2016 at 5:54 PM
Soup Man
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Does anyone know what the sprites below the Nemesis bullet sprites are used for, if they are used?
The square ones? I always thought they were either the Snake or that unused weapon.
 
Jun 10, 2016 at 7:03 PM
beep boop
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Alright, what exatly do I do with the Org2.10 compatibility hack. Which one do I use, and what does it replace?
 
Jun 10, 2016 at 7:40 PM
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Jun 10, 2016 at 7:46 PM
Soup Man
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Unused weapon?

I thought so too; as it turns out, the Fireball uses the same sprites as the Snake…
The weapon that's <AM+0007 or 8. The green one.
 
Jun 10, 2016 at 10:00 PM
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NPC Create:
push init slot (0x200 entity slots, starts checking from # pushed.)
push Parent ; This is to push [ebp+8] in ASM to relate entities to one another, with +A8
push Direction
push yvel
push xvel
push y
push x
push num
call 46efd0

Can someone tell me what it means for push init slot, parent, and the num at the end?
 
Jun 10, 2016 at 10:21 PM
hi hi
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NPC Create:
push init slot (0x200 entity slots, starts checking from # pushed.)
push Parent ; This is to push [ebp+8] in ASM to relate entities to one another, with +A8
push Direction
push yvel
push xvel
push y
push x
push num
call 46efd0

Can someone tell me what it means for push init slot, parent, and the num at the end?
parent is literally the parent entity
like fuzz cores for those little cuties
and num is npc's id
number
in other words which entity gets spawned
and i don't think i ever played around with the init slot so no comments on that
 
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