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Quick Modding/Hacking Answers Thread

Jun 9, 2016 at 8:58 PM
The miracles of alchemy...!
Bobomb says: "I need a hug!"
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 815
Age: 26
Pronouns: 菓子
How do you use the player character's ANP?
Iirc a simple way to apply anp to the player is to put a NPC 0 at the player's location, <CNP it to NPC 0150(Quote) and use <HMC so that you won't have two versions of the player on the screen, don't forget to make sure the player is in the right position when using <SMC to bring back the player, and then remove/change the npc to npc 0.
 
Jun 9, 2016 at 9:38 PM
beep boop
Bobomb says: "I need a hug!"
Join Date: Aug 16, 2014
Location: no
Posts: 848
Age: 24
Pronouns: He/Him
Hey can I add more items than are present in the game? It looks like there's space for more tiles, so I figured there would be the ability to add more.
 
Jun 10, 2016 at 12:39 AM
beep boop
Bobomb says: "I need a hug!"
Join Date: Aug 16, 2014
Location: no
Posts: 848
Age: 24
Pronouns: He/Him
Yeah I know, but I want to be sure that I can, just in case.
 
Jun 10, 2016 at 7:21 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
Pronouns: she/her
You can't generate a flag list in CE.
 
Jun 10, 2016 at 3:46 PM
The miracles of alchemy...!
Bobomb says: "I need a hug!"
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 815
Age: 26
Pronouns: 菓子
I still need to know why <TUR keeps going after a <CLR.
It's made to work till another <MSG or and <END, and I would expect more people to use a <CLR after a <TUR to clean the message box and not stop <TUR than people who would like to use <CLR<TUR everytime.
 
Jun 10, 2016 at 5:45 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Oct 22, 2014
Location: Xyrinfe multiverse
Posts: 100
Age: 29
Pronouns: she/her
Does anyone know what the sprites below the Nemesis bullet sprites are used for, if they are used?
 
Jun 10, 2016 at 7:03 PM
beep boop
Bobomb says: "I need a hug!"
Join Date: Aug 16, 2014
Location: no
Posts: 848
Age: 24
Pronouns: He/Him
Alright, what exatly do I do with the Org2.10 compatibility hack. Which one do I use, and what does it replace?
 
Jun 10, 2016 at 7:40 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Oct 22, 2014
Location: Xyrinfe multiverse
Posts: 100
Age: 29
Pronouns: she/her
Jun 10, 2016 at 10:00 PM
Senior Member
"Huzzah!"
Join Date: Dec 2, 2015
Location:
Posts: 211
Age: 26
Pronouns: he/him
NPC Create:
push init slot (0x200 entity slots, starts checking from # pushed.)
push Parent ; This is to push [ebp+8] in ASM to relate entities to one another, with +A8
push Direction
push yvel
push xvel
push y
push x
push num
call 46efd0

Can someone tell me what it means for push init slot, parent, and the num at the end?
 
Jun 10, 2016 at 10:21 PM
hi hi
"What're YOU lookin' at?"
Join Date: Oct 17, 2011
Location: probably somewhere else
Posts: 1112
Age: 28
Pronouns: none
NPC Create:
push init slot (0x200 entity slots, starts checking from # pushed.)
push Parent ; This is to push [ebp+8] in ASM to relate entities to one another, with +A8
push Direction
push yvel
push xvel
push y
push x
push num
call 46efd0

Can someone tell me what it means for push init slot, parent, and the num at the end?
parent is literally the parent entity
like fuzz cores for those little cuties
and num is npc's id
number
in other words which entity gets spawned
and i don't think i ever played around with the init slot so no comments on that
 
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