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Quick Modding/Hacking Answers Thread

Jun 8, 2016 at 10:39 PM
hi hi
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not sure if this has been asked before (the site's search is shite and i'm not going to sift through 350+ pages) but how can i edit the machine gun's knockback?
the up/down knockback is in the machine gun (weapon) code, around the part when it shoots bullets
i can't really look up exact offsets at the moment
 
Jun 8, 2016 at 10:45 PM
Soup Man
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I need Kazuma's walking <ANP and I need to know why my NPCS go behind @Doors .
 
Jun 8, 2016 at 11:55 PM
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Jun 9, 2016 at 1:25 AM
Soup Man
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Think it's like 10 or something.

Anyways, doors are Npc's too, so they're effected by the draw order.
Just make sure that your doors have a lower draw order number than the other Npc's.
Draw order? You mean the number next to their name? Etc. One door says 3, the NPC says 5, and the next door says 7. The NPC goes through door 7. Also, Kazuma's 10 doesn't work.
Also, the ANP text sheet doesn't have Kazuma.
 
Jun 9, 2016 at 1:32 AM
beep boop
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Look at the game files.
 
Jun 9, 2016 at 1:37 AM
Soup Man
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Jun 9, 2016 at 1:38 AM
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Draw order? You mean the number next to their name? Etc. One door says 3, the NPC says 5, and the next door says 7. The NPC goes through door 7. Also, Kazuma's 10 doesn't work.
Also, the ANP text sheet doesn't have Kazuma.

The walking animation should be somewhere in between 1 and 10. 3 might work.

Anyways, yes, Npc's with a lower draw distance number will appear behind Npc's with a higher draw number.

ARIGHT, do <ANP0100:0003:0000
That should make any Kazuma with event #100 do the walking animation to the left.
 
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Jun 9, 2016 at 2:12 AM
Soup Man
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How do I use Misery's lightning?
 
Jun 9, 2016 at 3:06 AM
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Jun 9, 2016 at 3:06 AM
Professional Whatever
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On the draw order issue: there is an option to change draw order for an entity in Booster's Lab, but in Cave Editor the draw order is based on which entities are added first. The first entity will have a lower draw order than every entity added afterwards, and will appear behind entities with a higher draw order.
 
Jun 9, 2016 at 3:57 AM
Soup Man
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When I open Doukutsu, I get this message:
doukutsu.exe is not a valid windows operation
 
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Jun 9, 2016 at 4:53 AM
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When I open Doukutsu, I get this message:
doukutsu.exe is not a valid windows operation
re-download cave story or replace the exe with a working one
 
Jun 9, 2016 at 4:53 AM
Soup Man
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Jun 9, 2016 at 4:55 AM
Its dark in here
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But it's my mod. I can't replace my mod. How can I fix it?
Replace the exe, replace any asm you applied. When files get corrupted and you didn't back them up you have to restart all lost progress. files in the fata folder can usually be reused unless they're corrupted as well and in that case you are screwed
 
Jun 9, 2016 at 4:57 AM
Soup Man
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Replace the exe, replace any asm you applied. When files get corrupted and you didn't back them up you have to restart all lost progress
OHMYCOD! I FOUND A BACKUP IN MY RECYCLE BIN FROM 2 HOURS AGO! I ACCIDENTALLY MADE IT WHILE USING THE RESOURCE HACKER!!! But how do I make the corruption not happen again?
 
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Jun 9, 2016 at 5:16 AM
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the only answer I can think of is "modding isn't perfect". But to be honest, I don't really know. its happened to my mods before and sometimes I didn't have a backup to fix the problems.
In every cave story guide they say to make backup upon backup upon backup to prevent redoing everything. If there is some other solution, its probably much more arduous and much more difficult than just keeping previous versions of your mod on hand in case anything goes wrong
 
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